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Counter-Strike has long been among the biggest titles in esports and competitive gaming, even going back to esports’ deepest roots from decades past. What’s more, the game continues going strong today, with developer and publisher Valve releasing the latest iteration of the franchise in 2023. The newest version, Counter-Strike 2, has not been without its issues. But its popularity continues the enduring prominence of the Counter-Strike series, signaling that the venerated franchise is likely here to stay for many years yet to come.

But how did the franchise come be to so prominent in the esports space, and role does CS2 have to play in the industry moving forward?

Counter-Strike has roots in the beginnings of esports

Counter-Strike was unquestionably one of the biggest drivers of what we would today consider to be early professional esports movement. It was far from alone, and it wasn’t the most advanced. That likely was StarCraft: Brood War, a real-time strategy game from famed developer Blizzard that caught on in South Korea and led to a professional scene in the country well ahead of any examples of esports industry elsewhere in the world.

But outside of Korea, Counter-Strike quickly became the driving force behind competitive gaming and esports. First released in 1999 as a modification for popular first-person shooter Half-Life, the game was easy to pick up and play for many gamers. Half-Life was borderline ubiquitous software for gamers with a PC, and adding a mod to it was as simple as downloading and applying said mod. So it was that Counter-Strike began to catch fire and spread across the world.

As it spread, so too did its competitive play. Early competitions often centered around online play, most prominently including the Cyberathlete Amateur League (CAL) in North America and the Clanbase Eurocup in Europe. But live, in-person tournaments, similar to those enjoyed by StarCraft players and fans in Korea, were also rising in prominence.

Within just a few years, there were a number of major annual tournaments being held for the original version of Counter-Strike. Notable international tournament organizers included the Cyberathlete Professional League (CPL) in the United States, the Electronic Sports World Cup (ESWC) in France, and the World Cyber Games (WCG) in Korea. This was in addition to many other regional tournaments through which teams could test their mettle and battle over smaller prizes.

But even at bigger tournaments, prizes weren’t what they are today, and in general there was far less money available to professional Counter-Strike players than there is in today’s thriving esports industry which sees many players and teams playing at the full-time pro level. That’s a far cry from a time when perhaps a small handful of players were able to make a true living through playing CS alone, and even them, it was often a modest one.

Counter-Strike 2 at the fore of a bigger esports scene than ever before

Counter-Strike 2 was released to a far different esports space than that which the original Counter-Strike occupied. But what exactly is it that has changed the scene so much, besides the accrual of years?

Esports betting is at the top of the list. The sports betting industry is growing and expanding around the world each and every year, and esports has absolutely been a part of that. As esports betting continues to grow and thrive, it brings its benefits to the games that are being bet on. And Counter-Strike 2 is at the top of that list.

These benefits have arrived through a myriad of means. Fan interest in tournaments has gone up and become more consistent with betting markets available for each and every game played, which further incentivizes tournament organizers and their sponsoring partners. But those partners are also now more likely to work with the pro teams and players themselves. Betting operators are among the most common and most generous sponsors in the pro CS2 space, showing how esports betting’s rise has contributed to Counter-Strike’s continued prominence in esports and competitive gaming as a whole.