Two Valorant agents are getting nerfs in patch 3.06, including one agent that the community has been criticizing for months.
Jett and Skye are finally going to take a hit from Riot Games’ balance team. Both agents are heavily used in solo queue and pro play thanks to their impactful kits. In fact, Jett had an 84% pick rate during the Valorant Champions Tour Masters: Berlin. Her incredible movement and deadly knives made her a top pick during the LAN event with top pros showing off deadly accuracy during the tournament.
Now, Jett is seeing some nerfs before the VCT Finals.
Jett is seeing some big changes to her kit. The first is that she will have only two Cloudbursts instead of three. This will force Jett players to be a bit more careful with the agent’s smokes. Sometimes players would spam three smokes at once to block very wide angles, but Jett mains will be forced into being a bit more conservative in their play. Timing will need to be heavily considered to balance Jett helping out her team and making individual plays.
“The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one,” developers explained.
Jett’s ultimate is also getting changed. Her Bladestorm’s right-click alternate fire will no longer recharge her kunai. This will also reduce spamming, forcing Jett players to be more precise with Jett’s ultimate. This will make Jett’s play more focused on the “high precision fantasy” Jett is supposed to be all about. The right-click fire damage changes have also been reverted and now mirror the left-click.
“We’ve seen Jett’s right-click be very unpredictable and feel that it’s confusing to have different damage rules than the left-click. This change should unify how both modes of fire work and provide a little more predictability if Jett decides to go for the single kill as opposed to chaining,” developers said.
Skye is another agent that is taking a hit.
“We’ve liked that Skye has been able to play off her own flash more and more. But lately, there’s a sense that it’s become too effective and optimal to play off of herself in some situations,” Riot said.
Developers nerfed Guiding Light. The unequip time after casting or bending Guiding Light’s projectile will be increased from .5 to .75. The windup time after activation before the flash goes off is going from .25 to .3.
Skye’s Seeker was also nerfed. The cost was increased from six to seven. This was an “appropriate” choice, developers said, when looking at the recon and the impact it can provide. Skye’s ultimate is often used frequently and it is quite effective.