CS2 players are unhappy with Deathmatch spawns

By Fariha Bhatti

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Feb 24, 2024

Reading time: 2 min

Counter-Strike 2 players are again upset at Valve, but it’s for a different reason – a refreshing change from the usual complaints about hacks. Players think CS2 Deathmatch needs another workshop visit for its broken spawns. 

DM mode is crucial in any shooter 5v5 game. Competitive players in CS2 used to look at community servers for their practice routines, but since Valve removed the 128 tick with sub tick, many have returned to in-game DM. Unfortunately, according to the players, it’s far from the par of community DMs. 

Taking to Reddit, a player has raised concern regarding CS2 DM’s revenge spawns and poor spawn placement, which can be frustrating. 

What’s wrong with CS2 DM?

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CS2 DM is actually worse than CSGO when it comes to spawn placements. 

Considering players’ complaints, Valve had rolled out spawn shields that stay up for a few seconds to prevent insta-deaths, but it’s not impactful against players who have all the time in the world to wait for the shield to go down. Instead of rectifying the problem with spawn placement, Valve deployed a band-aid fix. 

In CSGO, spawns were usually set in unpopulated areas; for example, on Dust 2, players would frequently spawn in T-spawn, A-long, or any vacant area at the time. In CS2, however, players have complained about getting a starting point in the middle of an active duel. In some cases, spawning right behind the enemy who killed them. 

This creates a chain of revenge, not allowing players to practice their aim properly across the map. Serious players have once again migrated to community DMs, but those who enjoy the freedom of map selection prefer in-game DM and are sticking around. However, these shortcomings aren’t making it easier for them to practice in peace. 

It remains to be seen if Valve ever rolls out another fix for the spawn issue in CS2 DM.