Batman MultiVersus guide: Play style, moves, and more

Fariha Bhatti • August 4, 2022 1:24 pm

MultiVersus has plucked the caped crusader from Gotham City to add to its bruiser lineup. Batman’s punches and melee attacks are peerless and warrant his high win rate. 

Bruiser is the most crowded character class in MultiVersus, featuring the likes of LeBron James, Garnet, Taz, and more. Each such character excels at finishing off enemies tenderized by mages and supports. Batman is perhaps the best-loved of all for his rich history in DC comics and movies. The savior of Gotham City has plenty of great moves that add to his bio. 

Who is Batman? 


Batman is a superhero in DC comics who became popular among the masses after a string of comic books, movies, and TV shows. Unlike most superheroes, Batman doesn’t have supernatural powers. Instead, he tackles bad guys with cutting-edge weapons, computerized masks, brute force, and shrewd detective skills.

In MultiVersus, Batman brings his wealth, determination, and punches. The default Batman costume is simple, inspired by his basic appearance in comics. There’s also a level themed on Batcave that showcases his iconic cars and his computer that keeps track of villains. 

Batman play style in MultiVersus

Batman in MultiVersus is the unique bruiser so far as he’s loaded with tools that help him weaken the opponent. Bruisers primarily rely on their physical capabilities, but Batman stands out with his hook gun, Bat-bomb, and Batarang. Each of these tools have helped him become a viable pick in MultiVersus.

Batman’s moveset shines in close-range battles, but also fares well at mid-range. Batarang and Bat-bomb are your keys to quickly toss enemies out of the arena. Using them simultaneously wields excellent results. Most of Batman’s moveset works best when combined with another ability. For example, Bat-grapple helps him get close to the enemy to hit them with a Bat-combo. Players will want to hit the practice server before picking Batman in MultiVersus.

Batman’s full moveset

Batarang: Charge and throw a Batarang. It can be aimed during flight, and will return shortly. Applies one stack of weakened.Bat-bomb:  Hit an enemy with an attack afterward to attach the Bat-Bomb. The bomb will detonate shortly and launch the victim upward. 
Bat-combo: A combination of punches ending in an uppercut. 
Air: Input again to combo into a jab that will rush forward until hitting an enemy.
Bat-grapple: Batman will aim and then fire his grappling hook gun, attaching it to fighters or the environment. The grapple will pull him to its destination and he will hit enemies along the way.
Clear the air: Charge an overhead swing.
Air: Input again to combo into another swipe. Applies one stack of weakened.
Rising Bat: Batman can charge an uppercut that launches him into the air.
Bat-slide: Charge a slide attack. Input again to combo into a forward kick.
Air: A downward flip kick.
Smoke Bomb: Detonated bomb envelopes him and nearby fighters in smoke. Batman and his allies are given invisibility, projectile sidestep, and faster recharge for their dodge meter. Allies also receive brief invulnerability. Enemies inside the smoke are slowed.
Air: Batman kicks down and rockets to the ground, controlling his direction as he goes.

Best 2v2 teammate for Batman in MultiVersus

Batman works best with a Tank that can soften up his enemies, preparing them for a close finishing attack from the caped crusader. Batman can cash in on a Tank’s tools, moving in closer when enemies are stunned. The Iron Giant will pair well with Batman’s highly-damaging moveset. 


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