Apex Legends Season 18 is getting a lot of big changes, including the way rings work in the battle royale.
Like all battle royales, Apex Legends has a ring that slowly closes in as teams are eliminated and time continues ticking on. This forces the remaining players to get closer and closer until they are forced to engage. In Season 18, the ring is getting some important changes.
In general, the ring will be shrinking a lot quicker, and the ring damage is increased, making the matches a lot faster.
Apex Legends Season 18 ring patch notes
Apex Legends has released official patch notes ahead of Season 18, including these changes to the patch notes:
Ring Size Changes
Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
No other Ring sizes changed
Ring Damage Changes
Ring 2 Damage increased from 3 per tick to 4 per tick
Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
Round 1
Preshrink time reduced from 90s to 75s
Shrink speed on small Maps reduced from 167 to 160
Shrink speed on large Maps reduced from ~180 to ~165
Shrink time standardized to ~260s on each map
Round 2
Preshrink time reduced from 165s to 120s
Shrink speed reduced from 160 to 140
Shrink time increased by ~25s per map
Round 3
Preshrink time reduced from 135s to 90s
Round 4
Preshrink time reduced from 105s to 90s
Shrink speed reduced from 100 to 85
Shrink time increased from 40s to ~50s
Round 5
Preshrink time reduced from 90s to 75s
Shrink speed reduced from 50 to 40
Shrink time increased from 40s to 50s
Maximum match length has been shortened
Small maps: reduced to ~19.0 mins (was ~21.5 mins)
Large maps: reduced to ~20.0 mins (was ~22.5 mins)
Basically, the ring is closing in faster, and remaining in the ring will damage you more. This essentially forces faster rotations and encourages players to make their way to the ring a lot sooner to avoid getting eliminated by ring damage.
This is in response to the Season 17 competitive meta, which saw ranked players often “camping” or
“ratting.” Players realized they could move up the competitive ladder faster by placing high in matches rather than getting eliminations, meaning it was more beneficial to hide until the end whenever possible.
Now, teams will be forced to engage a lot more often, hopefully reducing the amount of competitive players who relied on camping.
Olivia Richman
About Olivia Richman
Olivia has worked in media ever since graduating from college, with her coverage ranging from traditional newspaper reporting to digital coverage of all things gaming, online betting, and nerd culture. She has traveled around the world pursuing that coverage, from the far coasts of the United States to the busy downtown core of Tokyo, Japan. Olivia’s favorite games include Overwatch and Super Smash Smash Bros, and she has been published at Esports Illustrated, Inven Global, EsportsInsider, Upcomer, and elsewhere.