All of the TFT Legends and their Augments
The new Teamfight Tactics set has brought a brand new mechanic to the game, Legends, here is a complete breakdown of all the TFT Legends Augments.
Teamfight Tactics has been finding ways to keep the gameplay fresh and exciting for players. The new Legends system allows players to customize what Augments they are offered at different stages of the game. If you like early win streaking with strong units, there’s an Augment for you, same with money-focused strategies and late-game experience rush. From Aurelion Sol to the Poro, here are all of the new Legends in TFT and what they do.
TFT Legends Augments
Legends all offer one of three specific Augments at stages 2-1, 3-2, and 4-2. Which Augment is offered depends on the tier of Augment being offered in the round. This is a core part of crafting your default strategy in Runeterra Reforged. We’ve compiled all of the TFT Legends and their Augments in one place for your ease of perusal. If you’re looking for info on the set’s origins and traits, check out our guide for just that.
Aurelion Sol
Aurelion Sol is all about leveling you up early and quickly, and his augments match.
2-1 Augments:
- Silver: Cutting Corners: Levelling up costs two XP less, you can now reach Level 10.
- Gold: Patient Study: After player combat gain two XP if you won, three XP if you lost. You can now reach Level 10.
- Prismatic: Level Up: When you buy XP, gain an additional 3 XP. You can now reach Level 10.
3-2 Augments:
- Silver: Knowledge Download One: Gain 12 XP.
- Gold: Knowledge Download Two: Gain 22 XP.
- Prismatic: Knowledge Download Three: Gain 36 XP.
4-2 Augments
- Silver: It Pays to Learn I: Gain 8 XP and 9 gold.
- Gold: It Pays to Learn II: Gain 14 XP and 14 gold
- Prismatic: It Pays to Learn III: Gain 20 XP and 20 gold
Bard
2-1 Augments:
- Silver: Caretaker’s Ally: When you reach Level Six, gain a two-star tier three unit.
- Gold: Caretaker’s Favor: When you reach Level Six, gain three random components. When you reach Level 8, gain two more random components.
- Prismatic: Caretaker’s Chosen: When you reach Level Five, open an Armory and select one of five Radiant items. At Level Nine, get the same effect and an item remover.
3-2 Augments
- Silver: Small Forge: Gain a Component Anvil and eight gold.
- Gold: Medium Forge: Gain a Completed Item Anvil and 12 gold.
- Prismatic: Gain an Ornn Item Anvil and a Component Item Anvil.
4-2 Augments
- Silver: Teaming Up I: Gain a Zeke’s Herald and one gold.
- Gold: Teaming Up II: Gain a Zeke’s Herald and eight gold.
- Prismatic: Teaming Up III: Gain two Zeke’s Heralds and three gold.
Caitlyn
2-1 Augments:
- Silver: One Twos Three: Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
- Gold: Stars are Born: The first Tier one and Tier two units you purchase are immediately two-starred.
- Prismatic: Starter Kit: Gain a Tier 4 champion, a component they can use, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
3-2 Augments
- Silver: Knowledge Download I: Gain 12 XP
- Gold: Knowledge Download 2: Gain 22 XP.
- Prismatic: Knowledge Download III: Gain 36 XP
4-2 Augments
- Silver: Rolling for Days I: Gain 10 free shop refreshes, these carry over between rounds.
- Gold: Rolling For Days II: Gain 18 free shop refreshes, these carry over between rounds.
- Prismatic: Rolling For Days III: Gain 25 free shop refreshes, these carry over between rounds.
Draven
2-1 Augments
- Silver: Spoils of War I: When you kill an enemy, they have a 20% chance to drop loot.
- Gold: Spoils of War II: When you kill an enemy, they have a 30% chance to dropploot.
- Prismatic: Spoils of War III: When you kill an enemy unit, they have a 40% chance to drop amazing loot.
3-2 Augments:
- Silver: Balanced Budget: At the start of the next four rounds, gain four gold.
- Gold: Balanced Budget II: At the start of the next four rounds, gain six gold.
- Prismatic: Balanced Budget III: At the start of the next four rounds, gain 10 gold.
4-2 Augments:
- Silver: Rolling for Days I: Gain 10 free shop refreshes, these carry over between rounds.
- Gold: Rolling For Days II: Gain 18 free shop refreshes, these carry over between rounds.
- Prismatic: Rolling For Days III: Gain 25 free shop refreshes, these carry over between rounds.
Ezreal
2-1 Augments
- Silver: Buried Treasures I: Gain a random item component at the start of the next two rounds.
- Gold: Buried Treasures II: Gain a random item component at the start of the next three rounds.
- Prismatic: Buried Treasures III: Gain a random item component at the start of the next five rounds.
3-2 Augments
- Silver: Tiny Grab Bag: Gain a random item component, eight gold, and a Magnetic Remover.
- Gold: Big Grab Bag: Gain 2 random item components, 12 gold, and a Reforger.
- Prismatic: Gain 3 random item components, 18 gold, and a Lesser Champiuon Duplicator
4-2 Augments
- Silver: Well-Earned Comforts I: Your units get 60 HP for each equipped item.
- Gold: Well-Earned Comforts II: Your units gain 90 HP for each equipped item.
- Prismatic: Well-Earned Comforts III. Your units gain 120 HP and 10% Attack Speed for each equipped item.
Lee Sin
2-1 Augments
- Silver: On a Roll: When you star-up a champion, gain a free shop refresh.
- Gold: Trade Sector: Gain a free shop refresh per round.
- Prismatic: Shopping Spree: Gain one gold per round. When you level up, gain a number of free refreshes equal to your level. The refreshes can carry over between rounds.
3-2 Augments
- Silver: Training Reward: Gain five gold and a Lesser Champion Duplicator
- Gold: Training Reward II: Gain 13 gold and a Lesser Champion Duplicator.
- Prismatic: Training Reward III: Gain 18 gold and a Champion Duplicator.
4-2 Augments
- Silver: Money!: Gain nine gold, in four turns gain nine gold again.
- Gold: Money Money!: Gain 16 gold, in four turns gain 16 gold again.
- Prismatic: Money Money Money!: Gain 22 gold, in four turns gain 22 gold again.
Master Yi
2-1 Augments
- Silver: Pumping Up I: Your units gain 8% Attack Speed, increase this by 1% each round.
- Gold: Pumping Up II: Your units gain 10% Attack Speed, increase this by 1% each round.
- Prismatic: Pumping Up III: Your units gain 10% Attack Speed, increase this by 2% each round.
3-2 Augments
- Silver: Battle Ready: Your team deals 4% more damage and takes 4% less damage.
- Gold: Battle Ready II: Your team deals 7% more damage and takes 7% less damage.
- Prismatic: Battle Ready II: Your team deals 10% more damage and takes 10% less damage.
4-2 Augment
- Silver: Gotta Go Fast!: Your team generates 10% more mana and moves 20% faster.
- Gold: Gotta Go Fast! II: Your team generates 25% more mana and moves 40% faster.
- Prismatic: Gotta Go Fast! III: Your team generates 35% more mana and moves 50% faster.
Ornn
2-1 Augments
- Silver: Latent Forge: Gain an Ornn Item Anvil after seven player combats.
- Gold: Portable Forge: Open an Armory and choose one of three unique Ornn artifacts.
- Prismatic: Living Forge: Gain a random Ornn artifact, gain another 10 player combats every 10 player rounds.
3-2 Augments
- Silver: Small Forge: Gain a Component Anvil and eight gold.
- Gold: Medium Forge: Gain a Completed Item Anvil and 12 gold.
- Prismatic: Large Forge: Gain an Ornn Item Anvil and a Component Item Anvil.
4-2 Augments
- Silver: Job’s Done: Gain 2 Component Item Anvils.
- Gold: Job Well Done: Gain a Completed Item Anvil and a Component Item Anvil.
- Prismatic: Masterful Job: Gain an Ornn Item Anvil and a Completed Item Anvil.
Pengu
2-1 Augments
- Silver: Tiny Titans: Your Tactician heals 30 HP, grows larger, and has 130 max HP.
- Gold: Metabolic Accelerator: Your Tactician moves faster and heals 2 HP after a PvP round.
- Prismatic: Tiniest Titan: Your Tactician is small and speedy, heals two HP after a player round, and grants two gold each round.
3-2 Augments
- Silver: Item Grab Bag I: Gain one random completed item.
- Gold: Item Grab Bag II: Gain a random completed item, a random item component, and five gold.
- Prismatic: Item Grab Bag III: Gain two random completed items and eight gold.
4-2 Augments
- Silver: Final Grab Bag: Gain a random component, 12 gold, and a Reforger.
- Gold: Final Grab Bag II: Gain two random components, 15 gold, and a Magnetic Remover.
- Prismatic: Urf’s Grab Bag: Gain two random components, a Champion Duplicator, and a Spatula.
Twisted Fate
Round 2-1
- Silver: Pandora’s Items: Gain a random item component. At the start of every round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables.)
- Gold: Pandora’s Items II: Gain two random components. At the start of every round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables.)
- Prismatic: Pandora’s Box: Gain a random Radiant Item. At the start of every round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables.)
3-2 Augments
- Silver: Item Grab Bag I: Gain a random completed item.
- Gold: Item Grab Bag II: Gain a random completed item, a random item component, and five gold.
- Prismatic: Item Grab Bag III: Gain two random completed items and eight gold.
4-2 Augments
- Silver: Teaming Up I: Gain one Zeke’s Herald and one gold.
- Gold: Teaming Up II: Gain one Zeke’s Herald and eight gold.
- Prismatic: Teaming Up III: Gain two Zeke’s Heralds and three gold.
Urf
Round 2-1
- Silver: Branching Out: Gain a random Emblem and a Reforger
- Gold: Ancient Archives I: Gain one Tome of Traits and two gold.
- Prismatic: Gain two Tome of Traits and three gold.
Round 3-2
- Silver: Tiny Grab Bag: Gain a random component, eight gold, and a Magnetic Remover.
- Gold: Big Grab Bag: Gain two random components, twelve gold, and a Reforger.
- Prismatic: Giant Grab Bag: Gain three random components, 18 gold, and a Lesser Champion Duplicator.
Round 4-2
- Silver: Final Grab Bag: Gain a random item component, 12 gold, and a Reforger.
- Gold: Final Grab Bag II: Gain two random item components, fifteen gold, and a Magnetic Remover.
- Prismatic: Urf’s Grab Bag: Gain two random item components, a Champion Duplicator, and a Spatula.
Veigar
2-1 Augments
- Silver: Jeweled Lotus I: Combat Start; Your strongest unit gains 25% Critical Strike Chance and their spells can critically strike.
- Gold: Jeweled Lotus II: Your units’ gain 10% Critical Strike Chance and their spells can critically strike.
- Prismatic: Jeweled Lotus III: Your units gain 45% Critical Strike Chance and their spells can critically strike.
3-2 Augments
- Silver: Tiny Power: Your units gain 5% Attack Damage, Ability Power, and Attack Speed.
- Gold: Tiny Power II: Your units gain 8% Attack Damage, Ability Power, and Attack Speed.
- Prismatic: Tiny Power III: Your units gain 11% Attack Damage, Ability Power, and Attack Speed.
4-2 Augments
- Silver: Partial Ascension: After 15 seconds of combat, your units deal 33% more damage.
- Gold: Ascension: After 15 seconds of combat, your units deal 45% more damage.
- Prismatic: Final Ascension: Your units deal 18% more damage, after 15 seconds of combat they deal 54% more damage instead.
Vladimir
2-1 Augments:
- Transfusion I: Your team gains 20 HP, plus two HP per missing Tactician Health.
- Transfusion II: Your team gains 80 HP, plus three HP per missing Tactician Health.
- Transfusion III: Your team gains 100 HP, plus five HP per missing Tactician Health.
3-2 Augments:
- Silver: Battle Ready: Your team deals 4% more damage and takes 4% less damage.
- Gold: Battle Ready II: Your team deals 7% more damage and takes 7% less damage.
- Prismatic: Battle Ready II: Your team deals 10% more damage and takes 10% less damage.
4-1 Augments:
- Silver: Partial Ascension: After 15 seconds of combat, your units deal 33% more damage.
- Gold: Ascension: After 15 seconds of combat, your units deal 45% more damage.
- Prismatic: Final Ascension: Your units deal 18% more damage, after 15 seconds of combat they deal 54% more damage instead.
Poro
The Poro is the Legend for those who don’t like the TFT Legends Augments system. Poro has no Augments and will let you play a TFT game without worrying about legends.
Those are all of the TFT Legends Augments, so get out there and get reforging Runeterra.