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What are the console commands in 7 Days to Die?
7 Days to Die released its Alpha 21, the largest update to the game since 2021. If you are thinking about hosting a game with your friends, here are all the console commands you must know about.
7 Days to Die is a survival horror game developed by The Fun Pimps. The game has been in early access since 2013 and releases new Alpha versions at semi-regular intervals.
The multiplayer version of the game works with player-hosted servers. One player acts as administrator to the server and determines, among other things, whether it is a cooperative or a competitive game.
7 Days to Die Console Commands 2023
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The console is the control center for the admin. From here, the admin can add players, give out quests, and more.
help <command>
Prints help text for supported commands.
admin add <name / entity id / steam id> <permission level>
Used to add a player to the admin list with the desired permission level.
admin remove <name / entity id / steam id>
Used to remove a player from the admin list.
aiddebug
Toggles AIDirector debug output.
ban add <name / entity id / steam id> <duration> <duration unit> [reason]
Bans a player from the game for <duration> in <duration units> with a reason of [reason] (optional).
ban list
Print a list of banned players with their duration, ID, and reason to the console.
ban remove <name / entity id / steam id>
Remove a ban. Find a list of banned player IDs using “ban list.”
buff <buff name>
Applies a buff to the local player (you).
Buff names can be found in 7 Days To Die\Data\Config\buffs.xml
buffplayer <name / entity id / steam id> <buff name>
Applies a buff to the selected player.
chunkcache
Shows all loaded chunks in the cache.
clear
Clears all output text in the command console
cp add <command> <level>
Used to add a command to the command permission list with the desired permission level.
cp remove <command>
Used to remove a command from the command permission list.
cp list
Display a list of current command permissions. “1000” is the lowest (Guest or normal player) while “0” is the highest (Host or Admin).
creativemenu
Enables or disables the Creative Menu
deathscreen <on/off>
Display the blood-filled death screen during normal gameplay. This does not hurt or kill the player but it diminishes visibility.
debuff <buff name>
Remove a buff from the local player (you).
debuffplayer <name / entity id / steam id> <buff name>
Remove a buff from the targeted player.
debugmenu [on/off]
Toggles Debug Mode on or off. This allows God mode (G key), the debug menu (ESC), and other unique functionality.
enablescope <on/off>
Toggle debug scope.
exhausted
Makes the player exhausted.
exportcurrentconfigs
Exports the currently used configs to %appdata%/7DaystoDie/Saves/<worldname>/<savegamename>/Configs on Windows
Exportitemicons
Exports all item icons to the 7 Days To Die\ItemIcons folder.
getgamepref
Prints a list of current game preferences to the console (airdrop frequency, daylight length, etc).
getgamestat
Prints a list of current game stats to the console (land claim size, difficulty, etc)
gettime gt
Prints current number of days and time.
gfx af <0 or 1>
Sets the anisotropic filtering to off(0) or on(1, default).
gfx dti
Set distant terrain instancing.
gfx dtpix
Set distant terrain pixel error.
givequest
Give yourself a quest. Quest names can be found in 7 Days To Die\Data\Config\quests.xml.
giveself <item name> [quality level]
Drops an item at your feet with maximum (600) quality. Use the optional [quality level] to specify. Item names can be found in 7 Days To Die\Data\Config\items.xml
giveselfskillxp <skill name> <amount>
Increase the specified skill by <amount> of experience. The <skill name> MUST be capitalized and spaced correctly.
giveselfxp <amount>
Increase your experience by <amount>.
kick <name / entity id / steam id> [reason]
Kicks a player from the game.
kickall [reason]
Kicks all players from the game. [reason] is optional.
killall
Kills all players and entities.
lights
Toggles display of an outline around all light-emitting objects (candles, campfires, etc.)
listents
Lists all entities currently in game (zombies, players, animals).
listlandclaim
Lists all active Land Claim Blocks with player name, world ID, SteamID, LCB’s current health state, and coordinates.
listplayerids
Lists all players and their IDs.
listplayers
Lists all players with IDs, positions, health, stats, IP address, etc.
listthreads
Lists all threads.
loggamestate <message> [true/false]
Writes information on the current state of the game (memory usage, entities, threads, etc) to the log file at 7 Days To Die\7DaysToDie_Data\output_log.txt.
loglevel <loglevel name> <true/false>
Telnet/web only. Select which types of log messages are shown on the connection. By default, all log messages are printed on every connection. Log levels: INF, WRN, ERR, EXC, or ALL.
mem
Prints memory information and calls garbage collector.
memcl
Prints memory information on client and calls garbage collector.
pplist
Prints Persistent Player data.
removequest
Removes a quest. Quest names can be found in 7 Days To Die\Data\Config\quests.xml.
repairchunkdensity <x> <z> [fix]
Used to check if the densities of blocks in a chunk match the actual block type.
saveworld
Manually saves the world.
say <message>
Sends a server message to all connected clients.
setgamepref <preference name> <value>
Sets a gamepref. Preference names can be viewed with the “gg” command (getgamepref).
setgamestat <stat name> <value>
Sets a gamestat. Stat names can be viewed with the “ggs” command (getgamestat).
settempunit <c or f>
Sets the temperature unit to Celsius (c) or Fahrenheit (f, default).
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settime day
settime night
settime <time>
settime <day> <hour> <minute>
Sets the current game time. <time> is in the 24h/military format. This command should be used after saving the game since it can break the game if used incorrectly.
showalbedo
Toggles display of albedo in gBuffer.
showchunkdata
Shows some data of the current chunk.
showclouds
Artist command to show one layer of clouds.
shownexthordetime
Displays the wandering horde time.
shownormals
Toggles display of normal maps in gBuffer.
showspecular
Toggles display of specular values in gBuffer.
shutdown
Shuts the game down.
sounddebug
Toggles SoundManager debug output.
spawnairdrop
Spawns an air drop.
spawnentity <playerID> <entityID>
spawnscouts
Spawns 1 Screamer in the distance and makes it navigate towards the location where the command was used.
spawnscreen
Displays spawn screen.
spawnsupplycrate
Spawns a supply crate above the player.
spawnwh
Spawns a wandering horde in the distance; these hordes will move generally towards the player’s location when they were spawned (but not GPS at the player.)
spectrum <choice>
Force a lighting spectrum. Choices are Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy.
starve
Makes the player hungry.
staticmap
Switches the Navazgane map between static and dynamic
switchview
Switches the player view between 1st person and 3rd person views.
systeminfo
Print info about the current system (CPU, operating system, etc).
teleport <E / W> [y] <N / S>
teleport <E / W> <N / S>
teleport <target player name/steam id/entity id>
Teleport the local player (you) to specified location.
teleportplayer <name / player id / steam id> <E / W> <y> <N / S>
teleportplayer <player id> <player id>
Teleport the target player to specified location.
tele <friend> <self>
Teleport a friend to you.
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thirsty
Makes the player thirsty.
traderarea
If a player is within a trader area they will be forced out but can reenter unless trader is closed.
updatelighton <name / player id / steam id>
version
Print the version of the game and loaded mods.
water
Control water settings. Type “help water” for more info.
weather
Control weather settings. Type “help weather” for more info.
weathersurvival <on / off>
Toggles weather survival.
whitelist add <name / player id / steam id>
Adds a player to the whitelist.
whitelist remove <name / player id / steam id>
Removes a player from the white list.
whitelist list
Prints a list of all whitelisted players.
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