This triple boost on Nuke could change your next game

Kenneth Williams • May 24, 16:57

An aggressive three-man boost secured Double Poney a Top 8 spot at the $50,000 Flashpoint Season 3.

Boosting is an interesting mechanic unique to CSGO. The act of stacking players on top of each other has been labeled a glitch, and exploit, and even a fair and balanced strategy. Getting three people to coordinate is tough, but the rewards can be well worth it. See Double Poney, who used a rare triple boost to beat Anonymo in overtime at Flashpoint Season 3. 

Nathan “NBK-” Schmitt formed the base of the pyramid on the roof near T spawn. Thomas “Djoko” Pavoni and Aurélien “afro” Drapier hopped onto him, carefully balancing their player models to bring afro to the top of the stack. While the initial grenade stack whiffed, the boost also gives a unique sightline into Heaven.

This was a crucial moment for DBL Poney. The team was facing elimination at the hands of Anonymo and needed to catch their opponent’s by surprise. Luckily, they were able to secure an early pick on Janusz “Snax” Pogorzelski with their three-man boost. After pressing the man advantage into the B site, a series of sprays from Alexandre “bodyy” Pianaro saved the squad’s tournament life.

How to triple boost on Nuke like Double Poney

This three-player boost by Double Poney on Nuke is easy to pull off and gives access to some cool strategies.

As demonstrated by afro and Djoko, two players can throw HE grenades to clear out the middle of A site. Simply aim at the middle of the vent, count to three, and throw with left clicks. This boost is almost impossible for defending players to spot. Try combining this strategy with a push through hut to catch enemies off guard.

After that, the three players can form a totem pole to get an awkward peek into heaven. The player on top can spot CTs climbing ladder, allowing for easy picks with the AWP. You can also scout a good portion of rafters with this technique. Just be careful not to fall off your teammate’s shoulders.

To start the boost, have your first player stand on the yellow railing above roof. Then have another player jump onto his shoulders and shimmy as far to the left as possible. Messing up won’t inflict any fall damage, but time is of the essence with every boost. Have your final player jump up onto the base side-by-side with the other boosted player. This is the HE stack setup, though molotovs and even smokes can be useful.

To get the AWP angle that took out Snax, have the third player jump onto the boosted player’s shoulders to form a totem pole. This gives a cluttered and rarely utilized sightline through the roof vent. While an AWP is preferred for this technique, a Scout or AK can still get the job done. The extra zoom from a scope is useful in spotting out players.

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