A long-standing Counter-Strike: Global Offensive bug marred a professional match for Heroic, costing Martin “stavn” Lund his life in the middle of an intense round.
Visual bugs may not always have as much impact, but in high-stake pro matches, even a minor glitch can cost a team the title. In the semifinal match of ESL Pro League Season 14 against Natus Vincere, Heroic’s stavn was on the receiving end of a brutal clipping bug.
Valve’s popular shooter has withstood the test of time since its release in August 2012, but that’s come despite Valve nonchalance regarding some enduring bugs. There are several situations which let players see opponents through opjects like wallhacks. A similar bug was triggered during a professional match, putting Stavn in a difficult position.
Stavn was defending the A-side bomb site from CT boxes on Mirage. The player was in a relatively safe spot, but he still got shot down by Aleksandr “s1mple“ Kostyliev, AWping from stairs. Stavn was hiding behind the booth boxes and wasn’t invisible from the stairs. The kill feed showed that s1mple had taken him out through a wall bang, but it was likely an infamous clipping issue that contaminates many spots in Mirage.
CSGO has a graphical bug that allows some players to see through objects, despite not having any exploit enabled. While some of these wallhack bugs have proper lineups, others can be triggered randomly.
By sticking to a particular angle, players can view the enemy without revealing their position. It’s a common issue that can sometimes be game-breaking, which is especially problematic in high-stakes pro matches.
Na`Vi managed to win the game against Heroic and eventually the event, becoming the Intel Grand Slam champions. However, this little bug has once against diverted player attention to lingering bugs in CSGO that can have a significant impact. Hopefully, Valve will look into this glitch after it has made an appearance in a pro match and deliver a fix.
Until then, players just need to hope it doesn’t happen to them.