With Valorant’s announcement that the new first-person shooter would feature 128 tick servers, now is the best time to refresh players on exactly what exactly tick rate has to do with their favorite games.
While its not essential knownledge, every single multiplayer game has what is called a tick rate. That alone makes the concept important for players to understand. The more a player knows about the mechanics and technical aspects of their favorite game, the more they can focus on aiming, tracking, and other skills.
But what is a tick, and why is a server’s tick rate so important?
Servers provide a central hub for participating players to congregate in a given game. Counter-Strike: Global Offensive uses dedicated servers, meaning that Valve has servers set aside for players to use for matchmaking into a game of CSGO. Other titles use individual players’ machines to run a local server to which everyone in the lobby connects. Games like Destiny and Call of Duty have used this kind of local server setup in the past.
Now that a server’s purpose is clear, let’s talk about tick and server tickrates.
The most common mistake new players make is that they think all a tick has to do with time. It does not, but it makes sense why they think that. Instead of a unit of time, a tick is actually a process. That process has three parts:
When a server has done those three things, it has completed a single tick.
This is important, because the server determines whether or not a shot hit a player, or if the bomb was planted early or late. In competitive games, servers are expected to be as fast as possible in their responses.
Tick rate is where time does factor in. The tick rate, sometimes known as the update rate, is defined as the number of ticks per second. Currently, Valve’s CSGO servers run at 64 tick, meaning that players recieve updates from those servers 64 times per second.
While that sounds fast, many CSGO players have monitors capable of running at 144Hz. In simple terms, the monitor can show a player 144 updates per second, but Valve’s servers only give the computer 64 frames total in that time. This mismatch in the server’s information getting to the computer and leaving the server can result in more than a few issues. These can include screen tearing, a feeling like the player is being shot when protected behind cover, and general lag effects.
Overall, tick rate is important because it’s what makes a game feel good or bad. How smooth the game feels is dictated by how well and how fast the server sends information to the players. Without a strong server-side setup, some games never make it off the ground.
Countebr-Strike: Global Offensive tick rates:
Valorant tick rates:
Call of Duty: Modern Warfare tick rates: