Diablo Immortal adds Blood Knight class

By Melany Moncada


Jul 8, 2023

Reading time: 7 min

Diablo Immortal introduced its first news class since 2014. New class Blood Knight brings a new way to play the game.  

Diablo Immortal is one of the most controversial games in the Diablo series. Fans were disappointed to discover that plenty of parts of the mobile and PC game were pay-to-win. Despite this small detail, the game has received positive reviews and currently has a massive and loyal player base.

Upon release in 2022, Diablo Immortal had six different classes: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard. Blood Knight is the seventh class to become available in the game.

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Blood Knight is a mid-range class with a hybrid attack. Similar to Rogue in Diablo 4, players can alternate between ranged and melee attacks.

“This vanquisher of vampires feeds on enemies’ life, entraps them in deadly shadows summoned with cursed strength, and relies on their trusty polearm to maintain distance from danger,” Blizzard wrote as a class introduction.

How to become a Blood Knight in Diablo 4

There are three different methods to become a Blood Knight. The easiest option is to create a new character and pick the Blood Knight class. Like every other class, there are customization options exclusive to this class.

The second method is using the Class Change tool. Players can transfer their characters from their current class and turn them into a Blood Knight.

The third and final option is entering the Crimson Plane. This is a three-week event where all players take on the role of the Blood Knight. During this event, players will have the opportunity to earn cosmetics and items exclusive to this class.

New Blood Knight items

As part of the release, the Blood Knight class will have a selection of 60 class-specific items. These items will allow players to experiment with different builds. Here are the new items:


  • Dereliction: Wave of Blood also reduces the Movement Speed of any enemies
  • Chiropteran Trade: Swarm of Bats damage increased
  • Count of the Eves: Whirling Strike also grants 5% damage reduction per enemy hit for 3 seconds
  • Influencer: Shroud of Night only empowers you, causing every other Primary Attack to conjure a shadowy apparition to attack enemies
  • Layered Aims: Shroud of Night empowers you and nearby allies, causing your Primary Attacks to mark enemies for death
  • Momentary Comfort: Shroud of Night periodically conjures shadowy apparitions that grant shields to you and nearby allies
  • No More Bygones: Sanguinate shatters enemy armor, increasing the damage they take
  • Rootvein Mail: Tendrils of Blood tethers you to an enemy, Immobilizing you and Stunning them for up to 3 seconds
  • Ruin’s Bindings: Tendrils of Blood throws enemies to a targeted location, dealing damage and Stunning them.
  • Warmth and Likability: Wave of Blood maximum charges increased

Main Hand

  • Bardiche of Below: Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path
  • The Besalver: Skewer causes you to leap into the air and slam into the target location, knocking enemies up and stunning them
  • Blotniffe: Umbral Lance deals up to 20% increased damage, the further you are from the target
  • Broken Corseque: When Siphon Blood damages the same enemy 3 times it causes them to hemorrhage, dealing additional damage
  • Coiled Course: The final strike of the Ravage combo unleashes a wave of energy that deals damage to enemies
  • Dire Calling: Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed
  • Red Concord: Whirling Strike now combusts, causing enemies to Burn
  • Reverent Hunter: Siphon Blood also slows enemy Movement Speed, absorbing their vigor, and increases your Movement Speed
  • Sawtooth: Skewer now causes you to sprint forward while dragging your spear. Release the skill to knock your enemy up in the air
  • Toothdrinker: Whirling Strike sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side
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  • Ageless Cross: Umbral Lance causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies
  • Blood Theriac: Umbral Lance throws a shadow lance forward into the ground, damaging enemies in its path Activate again to rush the polearm, Stunning and dealing additional damage to any enemies in your path
  • Hanging Chalice: After Shadow’s Edge hits an enemy, two blades ricochet out randomly targeting nearby enemies, dealing damage to them
  • Idol of Opulence: Wave of Blood releases a bloody explosion, damaging, knocking back and Stunning enemies within the area
  • Mercy’s Plight: Shadow’s Edge marks enemies, causing them to erupt for additional damage, when reaching 4 marks
  • Peer of the Cursed: Wave of Blood creates a well of death that Slows enemies within until they are Immobilized
  • Pinch Point: Wave of Blood unleashes an eruption of blood around you, dealing damage and knocking up nearby enemies
  • Sprig of Hawthorn: Skewer increases your damage done by 10% for 4 seconds
  • Wardstone: Umbral Lance conjures a giant void spear that falls from the sky, damaging, knocking back and Stunning enemies within the area
  • Woundwell: Umbral Lance throws multiple spears in an arc


  • Castellatia: Sanguinate’s second activation causes you to burst into the air, damaging, knocking up and stunning nearby enemies
  • Faces of Fading Mirth: Swarm of Bats also poisons enemies, causing them to take continual damage
  • Journey’s End: While Abomination is active, defeating an enemy heals you for 5% of your Life, up to a maximum of 80% Life restored during your transformation
  • Lianor’s Misgivings: Mephetic Cloud duration increased by 30%
  • Made to Wander: Spear Flurry causes you to Dash forward, damaging all enemies in your path
  • Nightflayer: While you remain inside Mephitic Cloud, your Attack and Movement Speed are increased by 10%
  • Overrun: Spear Flurry knocks enemies into the air
  • Oversight: Swarm of Bats also heals you for 15% of the damage it deals
  • Relent Not: Spear Flurry causes you to run forward, damaging and knocking back all enemies in your path
  • Reliable Peril: Abomination also conjures an unholy aura around you for the duration of your transformation, dealing damage every second to nearby enemies


  • Bats and Men Both: Swarm of Bats unleashes a barrage of bats, damaging enemies in their path
  • Bright Arrival: While Abomination is active, defeating an enemy increases the remaining duration of Abomination by .4 seconds, up to a maximum increase of 4.8 seconds
  • Consent to Ecstasy: While Abomination is active, defeating an enemy grants you Abomination’s Might increasing your damage done
  • Dismal Figure: Mephitic Cloud also causes harmful effects to last 30% longer
  • Empress Pariah: Siphon Blood also converts 6% of the damage done into an absorb shield
  • Evil Thoughts: Umbral Lance maximum charges increased by 1
  • Fernam’s Birthmantle: Spear Flurry causes enemies to Bleed for 3 seconds, dealing additional damage
  • The Numbing Edge: Siphon Blood deals 20% increased damage to enemies suffering from continual damage effects
  • Solemn Snare: Swarm of Bats shrouds you in a fog of blood mist, increasing your Movement Speed and making you untargetable while also dealing damage to nearby enemies
  • Swarmspeaker: Swarm of Bats engulfs you in a cloud of bats, continually damaging to nearby enemies
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  • Cousin to Wildcats: Siphon Blood Slows and binds nearby enemies to you. When Siphon Blood expires you expel a wave of blood, damaging and Stunning all nearby enemies that were still bound to you
  • Gorger’s Yawn: Wave of Blood range increased by 20%
  • Heir of High Regions: Spear Flurry deals 15% increased damage to enemies suffering loss of control
  • Horns of the Hexed: Siphon Blood is no longer Channeled and now moves with you, dealing damage and draining the life of nearby enemies
  • Hush: Shroud of Night’s duration increased by 30%
  • Pain is Purpose: Siphon Blood instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield
  • Siren’s Grin: Whirling Strike maximum charges increased by 1
  • Voice of the Crescent: Shroud of Night increases your Evasion Rating by 12%
  • Vow of Trickery: Whirling Strike also blocks incoming projectiles
  • Wightveil: Siphon Blood now absorbs the power from nearby enemies reducing their damage. Each affected enemy provides you with increased damage

Blood Knight class release date in Diablo 4

Blood Knight is the first new class in Diablo since 2014. The new class will be available starting on July 13.