Call of Duty: Warzone devs have accused players of not liking fun after backlash from Operation Monarch.
There has been a lot of backlash over Call of Duty: Warzone’s Operation Monarch event. Top streamers offered harsh criticism, including Herschel “Dr Disrespect” Beahm IV, who asked developers on Twitter: “What am I, nine years old?” Now, a lead developer from Warzone has decided to respond to all of the negative feedback.
Call of Duty: Warzone’s Operation Monarch was a Godzilla versus King Kong-themed limited-time mode that included the two giant kaiju stomping around the map and causing some chaos for players. This is one of the latest events to irk the Call of Duty community, who largely believe that the game doesn’t feel as realistic as it used to. Others felt the event was “boring” and that nothing was happening, including no battle between the beasts.
Over 24,000 Call of Duty players took part in a Twitter poll that asked their opinion on Operation Monarch. Seventy percent of the participating players said that the latest LTM was an L. After the poll started to trend online, a Call of Duty developer decided to respond to the negativity.
After seeing all of the negativity surrounding the lighthearted monster-themed event, a Raven Software developer responded.
“I respect all opinions and views. Having fun isn’t for everyone,” said senior creative director Ted Timmins
This was a sentiment shared by other Warzone players who saw the poll results. Some questioned why everyone hated Operation Monarch so much, saying they had fun while playing it. Others made fun of Warzone players for being mad about getting unique content instead of the same thing over and over again.
But others expressed that the event just wasn’t fun, and that’s the problem. Godzilla wasn’t as present as some fans hoped, largely staying in the water instead of causing chaos on land. The lack of interaction between Godzilla and Kong was another common frustration.