How to get the Mantis armor in Starfield
Oct 1, 2023
Bored of the typical armor you keep coming across in Starfield? Getting damaged too easily in gun fights? You definitely want to find and equip the Mantis armor in Starfield. Here’s how.
The Mantis armor has become the most popular early-game armor option in Starfield for its looks and stats alike. What’s interesting, however, is that no two Mantis armor suits are alike. Every time you come across the Mantis armor, it will have different stats.
Here’s how to get your own Mantis armor.
How to complete Mantis side quest for Mantis armor
You can get Mantis armor if you complete the Mantis quest in Starfield. But you can’t start this quest until you read a note called Secret Outpost. Once you come across this letter, usually dropped by a Spacer, you will be made aware of a hideout on Denebola I-b and the Mantis mission will be added to your log.
Mark this location on the map and head to the Denebola Star System. You’ll come across the Secret Outpost Waypoint. Eventually, you’ll need to solve a puzzle to get past a booby-trapped corridor in the Lair of the Mantis.
Step on the pressure plates in the correct order to spell out the word TYRANNIS. If you misspell this word, you’ll activate turrets and be instantly killed.
Once you get into this lab, you’ll see the Mantis armor on display inside. You can equip it directly off of the mannequin.
Mantis armor stats
The affixes that come with the Mantis armor are random each time. They are always Legendary grade, but each one boosts something different so you’ll want to find the Mantis armor that’s right for your preferred gameplay style.
What I did was create a save file before heading to the mannequin and taking the armor. This way, you can keep reloading and seeing which affixes you get until you get the Mantis armor you want.
Here are all the possibilities.
- Ablative: -15 percent incoming Energy damage.
- Acrobat: -50 percent fall damage.
- Analyzer: +10 percent damage to scanned targets.
- Anti-Ballistic: -15 percent incoming Physical damage from ranged weapons.
- Antiseptic: +25 Airborne Resistance.
- Armor-Plated: -10 percent incoming Physical, Energy, and EM damage.
- Assisted Carry: Drain 25 percent less O2 when running encumbered.
- Auto-Medic: Automatically use a Med Pack when hit and health is below 25 percent, once every 60 seconds.
- Beast Hunter: -15 percent damage from Alien enemies.
- Bolstering: Grants up to +100 Energy resistance and Physical resistance, the lower your health.
- Chameleon: Blend with the environment while sneaking and not moving.
- Combat Veteran: -15 percent damage from Human enemies.
- Fastened: +20 carry capacity.
- Galvanized: +25 Corrosive Resistance.
- Hacker: +2 max auto attempts that can be banked while hacking.
- Headhunter: Deals +25 percent damage on the next attack after hitting a target’s head.
- Incendiary: 10 percent chance to ignite nearby attackers.
- Leadlined: +25 Radiation Resistance.
- Liquid Cooled: +25 Thermal Resistance.
- Mechanized: +40 carry capacity.
- Mirrored: 4 percent chance to reflect attacks.
- O2 Boosted: +20 percent oxygen capacity.
- O2 Filter: -25 percent oxygen consumption.
- Reactive: 10 percent chance to stagger nearby attackers.
- Repulsive: Five percent chance to disarm nearby attackers.
- Resource Hauler: Resources weigh 25 percent less.
- Sensor Chip: +20 percent accuracy while firing on the move.
- Sturdy: -15 percent incoming melee damage.
- Sentinel: 75 percent chance to reduce damage by 50 percent while standing still.
- Technician: -5 percent damage from Robot enemies.
- Weapon Holsters: Weapons weigh 50 percent less.
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