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Esports is going to change the world, even for non-fans

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William Davis Published 11/05/2021

Online gaming is quickly turning into a billion-dollar industry. The strange thing is, that it has the ability to transform popular culture too. 

The Fortnite World Cup was held in 2020 and for the first time, those who didn’t play computer games at all were able to find out that it’s possible to bet on games that took place in front of a massive live crowd. With 100 players in the running, it made for an event like nothing else. 

The main reason for this is because the esports business is booming. While esports has long been hidden from public view, that has changed over recent years. The games are no longer taking place in small internet cafes but are filling up arenas and attracting A-list celebrities.

Worldwide potential

Esports is a rapidly growing industry with 400 million people participating around the world. It’s also growing strong in Asia as well. The World Economic Forum actually went as far as to say that soon it could reach billions in revenue before long. 

In addition to the huge sums of prize money that are out there right now, players can make seven-figure salaries as well. Teams have to fight to make sure that they get the best players, with organizations scouting the globe for fresh talent. Hundreds of millions of fans follow top teams and players, and it’s expected that these numbers will grow for the foreseeable future.

Esports in the real world

Esports is going to drive tech and it’s also going to make some huge changes to society as we know it. This includes both players and non-players. 

The rise of online gaming shifted the way entertainment is viewed, and it’s safe to say that the esports world is no longer confined to those who like to game in their bedrooms. Esports tournaments are continually being launched online and on top of this, they are spanning across multiple countries. 

There have been some growing pains in this regard, with a wild west environment seeing an unfortunate number of competitors being taken advantage of. Players need to be able to take payments online and the money needs to be transferred for prizes and fees too. 

Of course, who knows what the future holds. Right now it would seem that the finance industry is going to play a major part. There’s a very good chance that when esports really does take off, that it is going to transform the tech industry and that it may even be possible for other industries to rise as a result. 

William Davis
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