The newest champion in League of Legends Seraphine has taken to the stage and is ready to dominate on Summoner’s Rift.
Seraphine is a real pop star with a rhythmic and deadly kit. She is a mage support and can also be played as a solo laner in mid. So far, Seraphine has been picked the most as a support in Platinum rank and above, with a total of 87,000 games tracked currently according to U.gg. In the mid lane, Seraphine has been performing a bit worse with only 21,000 games tracked and a lower win rate.
Building Seraphine isn’t necessarily easy since she is still very new, so here are some of the most successful items for her so far.
Seraphine has a lot of utility in her kit and is able to combo her abilities alongside those of her team. Seraphine is great when around other teammates because of her passive Stage Presence. Seraphine creates “notes” when casting abilities near enemies that will grant her additional range and damage on her next basic attack. This is one of the reasons that Seraphine has best performed as a support so far.
When partnered with a carry in the bot lane, Seraphine wants to build towards some enchanter support items. The best performing starting item is the Spellthief’s Edge as it helps Seraphine earn gold in the early stages by poking the enemies with her long-range abilities.
Like her first two core items, Seraphine wants to build Athene’s Unholy Grail and Ardent Censer, with Ionian Boots of Lucidity for maximum cooldown reduction. The two items are perfect for enchanter support with shields and heals, which Seraphine has both of. When having those two items, Seraphine can take a few different routes depending on the matchup.
To continue the supportive route, Seraphine players have had a lot of success with building Redemption as the third item for extra utility. It’s also possible to go for more damage, as Seraphine can do some nasty damage combos through her empowered High Note (Q). For extra damage, Rabadon’s Deathcap and Zhonya’s Hourglass are great options to have an impact on the map as a damage dealer in fights.
For the mid laners, Seraphine can also be a great choice. She might seem like a supportive champion only, but she can also dish out a lot of damage. Her echo passive makes every third ability cast twice, which can end up hurting with a lot of ability power in her build. Usually, it’s most effective to use the echo passive on her High Note to burst down squishy enemies.
While Seraphine does damage, mid laners still want to take her utility into consideration and build around that. Her abilities don’t have long cooldowns, so a late-game Seraphine can both do damage and help her team with shields, heals, and crowd control.
For mid lane, start out with a Hextech GLP-800 to get mana sustain and empowered poke. Seraphine can throw out High Notes all the time, so having mana to sustain this constant poking is important. The active on the GLP is also great for extra waveclear or damage in skirmishes.
Follow it up with a Twin Shadows to have even more tools to control the enemies and to more reliably hit skill shots. With her kit relying on skill shots, it’s important for Seraphine to have slows that make it hard for the opponent to dodge. Together with Glacial Augment as the keystone, Seraphine becomes a slowing machine that enemies can’t easily escape from.
End the build with situational items such as Rabadon’s Deathcap, Zhonya’s Hourglass, or even a Mejai’s Soulstealer to snowball the game out of control.
Seraphine mid lane build:
The game plan for Seraphine will always be to hit the big wombo combos in team fights while helping out the team with utility. Seraphine is a squishy and immobile champion, so always be aware of positioning.