This new trick to break Ascent’s door will save you bullets and a lot of extra effort.
There’s nothing more annoying than bunny-hopping towards a site, only to watch the automatic doors slide shut in your face. Ascent’s unique electric gates are a blessing and a curse at the same time, but Raze may have a solution.
The stubborn doors can be destroyed with a single Blast Pack, which is safer and faster than spamming bullets.
While shooting an entire clip of bullets at the doors doesn’t cost much, it is still perilous if you don’t have cover. Enemies could be positioned at the broken doors, ready to pounce as soon as the door shatters and kill the person as they reload. There are lots of different ways to approach this, but none are as effective as blowing it open with a Blast Pack from Raze. The sticking point has usually been that Raze seemingly can’t just blast it open with one charge, but it’s actually possible to do so.
Placing a Raze satchel at the top of the door actually allows her to open up the door with just one blast. Press Q to activate the charge and watch the door explode.
There is some strange behaviors with this, however. Placing the satchel from different angles or on different parts of the door yields different results, so it’s worth experimenting with this, particularly if you play with friends that want to use this for executes.
The door issue may not seem important in a full-buy round, but this is a game-changer for pistol rounds. Some pistols only have a few clips’ worth of ammunition, and sinking one into getting the door open is a huge commitment. Not only that, but enemies will be able to rotate if they suspect a push is coming through the door.
Using Raze’s satchel, you can safely and quickly enter point A. While the true purpose of the pack is to vault to higher angles, it has plenty of other uses, including moving corpses around the map.
While this is undoubtedly an exciting new mechanic, players may want to remain cautious using it. Raze’s kit has had plenty of weird interactions with other objects and agents, so there are high chances of this being a bug.