Teamfight Tactics: Reckoning is almost here, and there is a lot for TFT players to look forward to from this new set.
TFT: Reckoning is set to feature the usual roundup of changes between sets, with new origins and classes being added and represented by a different lineup of champions. What sets TFT: Reckoning apart from the rest is how much bolder Riot Games is becoming with synergies in the series.
For the most part, synergies in Teamfight Tactics have been straightforward stat bonuses. By having two, three, or however many champions of the same alignment on the board at a time, champions would get something like attack speed or lifesteal.
TFT: Reckoning will still have origins and classes that fall within this straightforward framework, but many others will have unique perks or open the door to completely different game mechanics. Here’s everything TFT players need to know ahead of TFT: Reckoning’s launch.
Looking back at Fates and forward to Set 5 and Hyper Roll mode. 👀 pic.twitter.com/K9CQgnfDb5
— Teamfight Tactics (@TFT) March 12, 2021
In something of a surprise, the launch of TFT: Reckoning was pushed forward to coincide with LoL patch 11.9.
Alongside TFT: Reckoning will be the Reckoning Pass. As one would expect, the seasonal battle pass will run for the duration of TFT: Reckoning and offers players the chance to earn cosmetic items as a reward for playing games and completing missions.
The featured item of the Reckoning Pass is Chaos Pengu, an evil version of the knightly penguin. There will also be the usual roundup of new booms and arena skins. The Reckoning Pass starts at $17.99 for mobile players and 2,260 RP for PC players. Bundles that include other new Little Legends go up to $149.99 or 19,500 RP.
The full list of origins for TFT: Reckoning is:
The full list of classes for TFT: Reckoning includes:
Many of the classes in TFT: Reckoning are similar to those seen in previous sets. Brawlers and Knights are bulky frontliners, Assassins leap to the enemy’s backlines, and Mystics give the whole team bonus magic resistance.
TFT: Reckoning still offers some new and unique wrinkles to the game that players have never seen before. Some of these challenge players in different ways than they are accustomed to, while others have specific interactions with various champions.
With just a few exceptions, synergies in Teamfight Tactics have almost exclusively revolved around champions getting bonus stats. There’s still plenty of that in TFT set 5, but there are more unique synergies than ever before.
TFT: Reckoning is themed around the battle between good and evil in the League of Legends universes, and that’s represented by the God-King units. Just two tier-five champions are a part of this class: Darius and Garen.
God-Kings Garen and Darius deal bonus damage to rival traits. Why can’t they just be pals? You’ll only want one on your team, so choose the one that opposes traits your enemies are playing. pic.twitter.com/FYK0XMa4fT
— Teamfight Tactics (@TFT) April 14, 2021
Darius gains bonus damage against “good” traits like Redeemed and Dawnbringers, while Garen gets bonus damage against “evil” traits like Abominations and Hellions. The catch is that players can only gain this effect if they have one God-King unit on their board, meaning they have to choose which side they stand on.
Perhaps the most interesting new feature is the Draconic origin. Once three Draconic units are on the board, an egg will appear on the player’s bench at the end of each player vs. player round. After three rounds, the egg will hatch into another Draconic unit. After getting five Draconic units, the eggs have the ability to hatch into items as well.
One of the most interesting champions in TFT Set 5 Reckoning will be Teemo. Teemo is the lone unit of the Cruel class, which forces players to purchase him using HP instead of gold. On top of that, he’ll be of Hellion origin, which spawn a duplicate of themselves after they die.
The list goes on, so make sure to check out the official cheat sheet to get a look at each category.
Introducing Hyper Roll, the first new Lab coming to Teamfight Tactics. It’s a shorter, slimmer version of the standard TFT you know and love.
— Teamfight Tactics (@TFT) April 14, 2021
Perhaps the biggest addition to the game coming in TFT Set 5 is the introduction of limited-time modes. The first installment in this is Hyper Roll.
Hyper Roll is designed to be a faster-paced version of Teamfight Tactics, with games lasting 10 to 20 minutes instead of the usual 30 to 40 minutes of a standard game of TFT. Players have 10 HP and lose between one and three for each round they use, but they can level up their pieces and acquire high-tier units faster.
It’s unclear how long Hyper Roll will stick around, but it’s likely the first of many limited-time game modes for TFT. It will even have its own separate ranked ladder for players to climb.