Professional player Peng “Doublelift” Yilang recently spoke out on the new matchmaking experience in North America, explaining that Champions Queue is “crucial.”
One of the biggest problems that professional players have raised with Riot Games about North American solo queue is the high ping for players on the west coast as well as the wildly inconsistent player skill matching in high Elo. Here’s why Doublelift thinks Champions Queue could solve many of those problems.
Doublelift sees Champions Queue as possible solution
Doublelift sees ping reduction as the most important aspect of Champions Queue as well as the approximation of a low-ping environment. Professional players compete on tournament realm servers, which have single-digit ping and allow players’ commands to be input incredibly quickly in response to stimuli.
The second aspect is the reduction of solo queue’s negative aspects, from being auto-filled, to toxic teammates, to fixing the lack of voice communication. All of these mean that the players in Champions Queue are able to try as hard as they can to win every game without having that effort usurped by toxic or trolling teammates.
Thirdly is the prize pool, a monetary incentive that pushes both professional, amateur, and solo queue stars to try and perform well on this exclusive version of the ranked ladder. Doublelift says that personally, he finds stakes and prizes to enable him to be more calm, communicative, and ready to look for ways back into every game.
Champions Queue games can be viewed on the Champions Queue site, which tracks all of the games played on the West Coast super server. Currently, the first-place player is Joseph “Jojopyun” Pyun, the Canadian mid laner for Evil Geniuses’ LCS roster. The first split will continue until March 6, when the winners will be awarded prize money and the ladder will reset for the next split.