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Diablo 4 Thorns: How does it work?
Fariha Bhatti
In Diablo 4, sweaty players have dozens of tricks up their sleeves to tenderize enemies — but this one underrated substat can be surprisingly useful. Thorns allow players to deal damage without breaking a sweat. In Diablo 4, substats are secondary attributes found on items such as weapons, armor, and accessories. These substats provide additional bonuses or enhancements to a character’s abilities, skills, or overall combat performance. One such substat is Thorns, …
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MrBeast vs T-Series war is real, latest X interaction proves
Fariha Bhatti
T-Series is once again at the center of YouTube wars, whether it likes it or not. This time, the music and entertainment channel is competing with the uncrowned king of YouTube, MrBeast. YouTube peaked when faux internet beef led to catchy diss tracks. One of the popular events was the PewDiePie vs. T-Series battle, which seemed pretty one-sided — but the entire internet was in on the joke. T-Series did not …
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How many FNAF games are there?
Olivia Richman
FNAF has continued to be a popular video game franchise thanks to its creepy gameplay, complex and mysterious lore, and the recently released Blumhouse adaptation. But, how many FNAF games are there in 2024? The first FNAF game was released back in 2014 and its success has led to a lot of sequels, spinoffs, and merch. Are you looking to better understand the gameplay and story behind Five Nights at …
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GeoGuessr World Cup 2024 — Is Rainbolt competing?
Olivia Richman
GeoGuessr has become a bit of a trend on TikTok, with teens endlessly fascinated with how fast the top GeoGuessr players can pinpoint locations based on dirt, grass, and light poles. If you want to watch the best players in the world compete against one another, here’s how to follow the GeoGuessr World Cup action. If you’re not a geography wiz like the GeoGuessr World Cup contestants, you may not …
How game engines revolutionized visual effects in gaming
William Davis
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It’s hard to imagine the pixelated brilliance of the 80s. Back then, creating a new game was brutal. Every title, even the simplest ones, needed code built from the ground up. You wanted a sprite to move? You wrote the code. You wanted sound? Another wall of code. It was, frankly, a slog. As games grew more ambitious, developers needed new tools. So they began tinkering, building reusable code snippets. …