
A brand new Teamfight Tactics set is on the Public Beta Environment, so here are all of the TFT classes and units in TFT: Monsters Attack.
Classes are different from origins, if you want to read about all the TFT Origins in Monsters Attack!, check out our TFT: Monsters attack origins guide.
Ace is the latest spin on the original Ninja trait, which encouraged you to run only one, or every one, of the units in the traits. Ace is no different, offering execution at a percentage of their target’s maximum health.
Aegis is one of the evergreen types of trait, increasing the tankiness of your team and Aegis champions.
Your team gains bonus Magic Resist, Aegis units gain more.
Brawler is a trait that pops up regularly with similar names in the TFT classes list of different sets, granting bonus health to Brawlers.
Corrupted is Fiddlesticks’ unique trait, making him lie in wait for the perfect moment to strike.
1 – At combat start, Fiddlesticks will lie dormant as he absorbs the souls of allies who die, each soul is worth 20 Ability Power. When your team dies, or when Fiddlesticks drops below 60% health, he’ll come to life and attack.
Defender is Aegis’ twin, focusing on armor instead of magic resistance.
Defenders taunt nearby enemies at the start of combat. Your team gains armor, Defenders gain more.
Duelists gain increased movement speed. Duelists’ basic attacks grant bonus attack speed up to 10 stacks.
Each game, Janna forecasts the weather and provides a bonus to adjacent units depending on the forecast.
With a distinct lack of the Assassin class in this set, Riot Games has given players a new way to get their carries deep behind enemy lines.
Hackers gain Omnivamp and summon a Hecarim space. Units who start the combat in the designated Hecarim space will be ferried across the battlefield to the mirror of the hex they started in on the enemy’s side. The Hecarim space can be moved by dragging Hecarim.
When Heart champions cast their ability, your team gains stacking Ability Power for the rest of that combat.
Mascot is one of the set’s headlining supportive mechanics, with relatively unassuming units that buff your entire team.
Your team heals a percentage of their maximum health every three seconds, Mascots heal double that amount. When Mascots die, they run to the sidelines where they cheer for your team. Your team gains 1% increased healing for each Mascot cheering for them.
Prankster is a defensive trait that keeps units alive when they’d usually be in deep trouble.
Recon is a trait that also gives squishy units more survivability, by letting them dash away from nearby enemies upon casting their spell.
Recon units innately gain 2 hexes of attack range, if there is an enemy nearby, Recon Units will dash before casting their ability. Recon units gain bonus critical strike chance.
Renegade units are damage-dealing threats that multiply their effectiveness when only one of them remains alive.
Renegade units deal bonus damage, when only one is left the bonus damage increases.
Spellslinger is the classic mage-focused class for Monsters Attack, this time adding a burst of damage to auto-attacks.
Every five seconds, the next attack from a Spellslinger fires a magic orb at a random target that explodes for 80% of the caster’s ability power. Spellslingers get bonus AP.
Like many other TFT classes, Sureshot focuses on a single stat, Attack Damage, and ramps it up for Sureshots.
Sureshots gain bonus AD at the start of combat and every four seconds afterward for the duration of combat.
That’s everything you need to know about all the units and their TFT classes in Monsters Attack! Get out there and save Spatulopolis, or tear it down if you prefer.
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