After first look at Seraphine’s abilities, fans are not happy
Oct 12, 2020
With the newest League of Legends champion Seraphine hitting the Public Beta Environment (PBE) soon, fans have gotten a first look at her new abilities.
Seraphine has been teased over the past few months through social media and has been known to be the next champion for a while now. She is expected to be a new mage support, with a music theme very similar to Sona. Seraphine has also become a part of the virtual pop group K/DA, so Riot is going all-in on her music theme.
Now that Seraphine will soon be available for testing, Riot has released an official look at her abilities and what fans have in store.
???? Seraphine, the Starry-Eyed Songstress ????
Runeterra’s premier idol is taking the stage with her magical auditory synesthesia. Captivate your enemies and sing along with your allies with this pink-haired dreamer.
— League of Legends (@LeagueOfLegends) October 12, 2020
Passive – Stage Presence
Every third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever Seraphine casts an ability near an ally champion, she will create a Note. Each Note gives her next basic attacks increased attack range and additional magic damage. An affected attack will consume the notes.
Q – High Note
Seraphine casts a pure note, dealing magic damage that is increased by the target’s missing health percentage.
W – Surround Sound
Seraphine surrounds nearby ally champions with a song, granting herself and the allies increased movement speed and a shield. If Seraphine already has a shield, she will heal nearby allies. The heal is based on how many allies are near her.
E – Beat Drop
Seraphine unleashes a soundwave, dealing magic damage and slowing enemies it passes through. Enemies that are already slowed will be rooted, and enemies already rooted will be stunned.
R – Encore
Seraphine projects a force that charms enemies and deals magic damage to them. Any enemies or ally champions struck will extend the range of the ability and grant allies maximum notes.
Seraphine has a kit that allows teams to set up big wombo combos. Her ultimate is a large AOE crowd control ability that can potentially make or break a fight. Her echo passive will also make Seraphine choose her next abilities wisely, so she might not be as simple as she first sounds.
It’s expected to see Seraphine played in the bottom lane as a support, but she could also end up in a solo lane if her base damage and scaling are strong enough.
Fans are not impressed with Seraphine or her abilities, will she replace Sona?
While a new champion in League of Legends is always exciting, the response from fans has not been great around Seraphine. Fans got worried after seeing her abilities, saying that they remind them too much of Sona.
Everything from playstyle to in-game ability effects can relate to Sona, making Seraphine a possibly better version of the musical support champion that has been in the game for many years.
Seraphine’s ultimate especially looks very similar to what Sona does, only better. The ultimate is a big AOE wave that will charm opponents with the possibility to extend the range of the ability. Sona’s Crescendo (R) is very similar in that respect, except it stuns instead of charms and has a shorter range. Fans are therefore worried that Seraphine’s ultimate will be strictly better, and that the new champion’s introduction will destroy Sona as a viable support pick.