Report shows esports industry to surpass $1 billion in yearly revenue
The esports industry is projected to make huge strides in its revenue and viewership this year.
Newzoo is one of the leading providers of esports analytics, issuing in-depth market forecasts for the industry. The fifth edition of their esports market projections highlights tremendous growth for both the industry’s revenues and its consumer base.
The company recently released the 2019 Global Esports Market Report, which provides a considered analysis of the esports industry’s status moving into the new year. According to Newzoo, the business of esports is expected to soon hit more major milestones in finances and viewership.
The data revealed that esports revenue for 2019 will likely reach $1.1 billion USD, representing a year-over-year growth of 26.7%. A huge chunk of this figure will come from an increase in sponsorships, bringing in an expected $456 million.
The report also shows a 15% growth in the global esports audience for 2019. More than 453 million esports fans are projected worldwide, consisting of both esports enthusiasts and occasional viewers.
“Plenty of leagues and tournaments now have huge audiences, so companies are positioning themselves to directly monetize these Esports Enthusiasts. 2019 will be the first billion-dollar year for esports, a market that will continue to attract brands across all industries,” said Newzoo CEO Peter Warman.
A variety of non-endemic brands have entered the industry in recent years, and many of these entries have been successful. The esports marketplace offers huge opportunities for these companies willing to take action and pursue one of the youngest and fastest growing audiences in the worlds of sport and gaming.
Newzoo’s report clearly shows that the industry’s upward trajectory will continue, with an estimated $1.8 billion in revenue by 2022 being a realistic possibility. A more optimistic scenario could even bump this total revenue number as high as $3.2 billion.
The company reported that total esports revenues reached a massive $865 million in 2018.
Visual Stories around the web
What the continued growth of the esports industry means for esports betting
As esports booms in 2020, Canada dominates the industry with advancements on all levels
Charting the growth of the global gaming marketplace
Esports industry to reach $3 billion by 2025 says market reseracher
Riot Games partners with Nielsen to provide advanced sponsorship data
Dota 2 pros are crazy for Apex Legends, even during event drafts
Natus Vincere advance to major semifinals over FaZe
Popular Fortnite player Tfue gets Fortnite tattoo on stream
100 Thieves signs Blind, gear up for Fortnite World Cup
PUBG update 26 introduces new vehicles and flare guns
SK Telecom and Comcast Spectacor create new esports giant
Makeup artist gives insight to esports work, OWL, Blizzard layoffs
Evo 2019 lineup announced, Smash Bros Melee is out
Pro Overwatch player receives game's first permanent ban
Urgot and Yasuo likely slide in competitive after patch 9.4
New Overwatch hero Baptiste now available on PTR
Ninja to appear on TV game show Family Feud
Cloud9 expands to Apex Legends, recruits PVPX
Study finds women make up 30 percent of esports viewers