Melany M. February 6, 2020
Teamfight Tactics Patch 10.3 is now live.
TFT patch 10.3 is smaller in size, but that doesn’t mean the changes made are insignificant. The first major update is hitting the loot system and especially the carousel. Spatulas are no longer available in the carousel, only through loot boxes. This change, while small, modifies all of the strategies that have been popular in Set 2.
Players can no longer battle for the spatula in order to get a specific trait. The popular Azir Blademaster meta is dead. Getting a force of nature is not so easy anymore, and inting in the early rounds to get spatulas is pointless. Players that used to abuse the spatula items now must rethink their strategies.
To balance this update, TFT patch 10.3 improved the spatula drop rate in gold boxes.
Items changes in Teamfight Tactics patch 10.3
- Ionic Spark Damage: 225%
- Luden’s Echo Damage: 150/175/225
- Statikk Shiv Damage: 85
- Infinity Edge Crit Damage Bonus: 100%
The damage from Ionic Spark and Statikk Shiv have gone up. Statikk Shiv scales with the star level of the wearer, so now it deals more damage to more enemies. Ionic Spark’s damage is based on the enemy’s mana.
Luden’s Echo also scales with the wearer. The item was buffed in the first tier but nerfed in the final tier. The idea is to make it worthwhile as a first item rather than incentivizing players to wait until units get two stars to build it.
Infinity Edge’s damage was nerfed by 25%. The change was made considering how prevalent the Rangers are in the current meta. The item is still good enough to be relevant, but not good enough to be a priority.
Traits changes in TFT patch 10.3
Patch 10.3 follows a trend where it buffs early and nerfs late. One example is the Assassin change.
- Assassin: Crit Damage Bonus 70%/210%
At three Assassins, the units get more crit damage bonus. If the player goes for six, it's not as rewarding as it used to be.
Light units also received a mixed change in Patch 10.3
- Light: Healing on death, 20%. Attack Speed Bonus 20%/30%/50%
Light is another trait that gets stronger in the first break point and weaker later. The trait remains relevant because of the buffs to specific Light units.
One trait that received an unconditional buff was the Lunar trait.
- Lunar: Ability Power Bonus Per Stack 15
Lunar can be combined with many other traits because on its own it’s not that strong. Increased AP is a good bonus for the Mage compositions.
Champion balances changes for TFT patch 10.3
Patch 10.3 introduces balances to a long list of units. The highlights of the patch and the units that could potentially affect the meta are Kog’Maw, Jax, Braum, Annie, and Yorick.
- Kog’Maw Spell Damage: 150/300/500
Kog’Maw received a significant buff even from the tier one. This is a unit that is easy to get to three stars if Predators are not contested. In previous updates, Poison was a viable trait but always without Kog’Maw. The nerf in Patch 10.3 might be the return of Predators to the meta since Kog’Maw is the most valuable unit in that trait.
- Jax Spell Damage: 150/300/550
Jax got an indirect buff through the Light trait and a direct buff to his spell damage. Jax is not a popular unit and most players only use him as a way to complete the Berserker trait, only to drop it later as other champions become available. With three Light units being in a good point, Jax might be moving up on the priority list.
- Braum Spell Damage Prevention: 80%/85%/90%
Braum is a reliable front line for other units, whether it is combined with other Glacials or used with Rangers. Patch 10.3 makes Braum stronger early and keeps the same scaling intact.
Every Summoner player has won at least one round because of Annie’s Tibbers. To make this giant fiery bear stronger, Patch 10.3 is buffing its health and attack speed.
- Annie Tibbers Health: 1600/2200/3000
- Annie Tibbers Attack Speed: 0.65
Tibbers’ attack speed is higher and as Annie scales, Tibbers gets tankier.
Last but not least is Yorick. Following the trend of mixed changes, Yorick got buff and nerfed on the same patch.
- Health: 850
- Starting/Total Mana: 0/85
- Ghoul Health: 500/700/2000
Yorick is tankier, but it’s more difficult for him to cast his spell, and once he does, the ghouls are weaker. The balance doesn’t necessarily change Yorick’s priority, as he can still be used as a frontliner.
The full patch notes are available on Riot Games’ website.