Riot Games speaks on future plans for League of Legends engine
Riot Games has published a blog sharing the developer’s current thoughts and plans for the future of the engine that powers League of Legends.
League of Legends technical lead Brian “Penrif” Bossé shared through the blog post how the game’s developers are coming to decisions about the game’s engine design, the difference between light-engine and heavy-engine designs, and why they at Riot are choosing to opt for heavy-engine choices moving forward with League of Legends.
If League was built on a light-engine design, it would allow Riot’s developers to go through quicker and less complex game development routines. However, this alternative would require rewriting the existing code to a new, higher-level language like Python in a less complex manner. Considering the skills of Riot’s current developers and in the pursuit of arriving at the most agreeable solution for the company, going light-engine would be too expensive.
“If I could wave a magic wand and have everything happen instantly and perfectly, I'd wave it at engine-light,” Penrif said. “We could choose to work against that and retrain everyone to be successful in an engine-light world, but that's extremely costly in time and effort.“
Riot has therefore decided to steer League’s future towards heavy-engine development. With the heavy-engine approach, they can centralize the complexity of League’s script, in return building a richer and more logical system behind the game. This system would allow them to continue increasing the complexity of the game while at the same time making script implementations more comprehensible.
“We'll play to our strengths and head towards an engine-heavy world,” Penrif said. “The movement towards engine-heavy and explicitly away from engine-light will provide us with a more secure footing for the increasing complexity of League.”
Penrif also shared that this decision didn’t just simply come from a discussion at a roundtable, but rather is a logical step in the same direction that Riot’s gameplay group has been heading towards for the past couple of years.
Visual Stories around the web
LoL gameplay design director pulled, transferred to Riot's MMO
Fans worried Riot's new LoL anti-cheat will let company spy on them
MyLoLSim shut down by Riot, creator plans new replacement sim
New League of Legends lore book appears to be in the works
Riot Games plans big changes to the League of Legends item shop
Kai'Sa joins TFT for patch 9.19 along with other buffs, nerfs
Dignitas forms New Meta Entertainment after $30 million investment
Invictus Gaming goes to LoL World Championship without coach Karam
Faker and Clid are climb the ranked ladder ahead of LoL Worlds
Evil Geniuses to return to LCS in 2020, acquire Echo Fox slot
Sneaky reveals new K/DA Akali cosplay before World Championship
LEC vs. LCS viewership takes surprising turn after TSM's decline
Riot Games announces Teamfight Tactics competition coming in 2020
Riot prepares for Worlds 2019 with patch 9.19 buffs and nerfs
Riot says Teamfight Tactics has over 33 million players per month
Griffin parts ways with coach cvMax ahead of LoL Worlds 2019
Worlds Pick'em returns for 2019 League of Legends World Championship
LMS, LST to be merged into new PCS League of Legends league
Twitch Prime offering TFT little legends in monthly loot