League of Legends players debate the power of Spear of Shojin
League of Legends players are debating if Spear of Shojin is healthy for the game's meta.
In a now deleted Reddit post, one user went on a rant about the item and why he feels it should have "never been implemented" to begin with. The item, which adds 60 to a player's attack damage along with a 20% cooldown reduction and 250 health, also grants Awakened Dragon for six seconds once the user has cast their ultimate ability.
According to Floppuh, Riot "balancing three champions around this one item" guarantees that Riven, Renekton, and Jax will either be overpowered or unplayable.
"No one likes fighting Jax, seeing him being 0/4 but solo winning the game after getting 6k gold to get trinity and spear," he continued, noting that players complain about Duskblade for the same reason. The user also offered that the Essence Flare passive "needs to be removed" because it's a "binary powerspike" that brings a player from "I can't 1v1 my toplaner" to "I can 1v3 without trying now."
The user noted that Jax's use of the item in particular was egregios, and it seemed like many other players agreed with the point being made.
Jax highlights Spear of Sojin design problems
One user responded that Jax's W is "literally one of the main reasons Shojin is busted" for that champion. They went on to say that if Jax's W is nerfed to not be an automatic reset, the item would be far less common in Jax builds.
Jax's W, Empower, makes his next basic attack or Leap Strike within 10 seconds deal bonus magic damage. If Empower is used on a basic attack, it will have 50 bonus range. The ability is a low cooldown auto reset, meaning that it does a lot of damage and speeds up his ultimate procs and potential Sheen procs. It can also have its cooldown lowered by other autos, making Jax able to very quickly refund cooldowns.
One player suggested that Spear of Shojin should be reworked entirely instead of forcing nerfs onto champions or taking way their ability strengths.
"They should just rework the item to still allow it to have the same principle of reducing basic ability cooldowns, but make it only work X times per second and extending the duration to be longer, slowing down its effectiveness on champs like Renekton and Jax," one player said.
It was added that this would also open up the item's viability with other champions who "take longer fights with slower auto attacks." Examples including Gnar and Karma were given as champions who could potentially benefit from the item if its design were shifted.
Deadly Elder Dragon bug may have returned to ruin Zac and Karthus
Sylas' gameplay may completely change with new Patch 10.1
Riot seeks to rescue Yuumi, buffs new champion in early update
Riot's biggest patch of the year changes many popular champions
The latest League patch is a love letter to ADCs
Clutch Gaming beats FlyQuest in LCS regional qualifiers to face CLG
Godsent returns to esports by merging with The Final Tribe
dev1ce talks Astralis on Vertigo, Renegades and Avangar upsets
Valve tries to kill core Io, Alchemist in Dota 2 patch 7.22g
Astralis eliminate Team Liquid from Berlin Major, face NRG Esports
SF Shock's sinatraa named Overwatch League 2019 MVP
Stewie2k had account hacked, skins stolen before Astralis match
NRG Esports beat Natus Vincere, head to Berlin Major semifinals
Chinese PUBG pro players found guilty of cheating at live event
Fnatic prepares for new DPC season with a new Dota 2 roster
Tfue possibly facing permaban on Twitch after racist language
sOAZ working analyst desk for 2019 LPL Summer Playoffs finals
Atlanta Reign's Masaa promises bowl cut for OWL playoff win
Vitality eliminated from Berlin Major after upset to Avangar