League of Legends
League of Legends
SK Gaming allows Crownshot to explore LEC, LCS options for 2021
William Davis
SK Gaming bot laner Juš “Crownshot” Marušič is allowed to negotiate with other teams for the 2021 season. Crownshot’s contract with SK is set to expire in November, but is already allowed to explore new possible teams for next year. Crownshot states on Twitter that he will be looking for options in both the LEC and LCS, which means that the talented bot laner could head overseas next year. I’m …
League of Legends
Broadcast talent for LoL Worlds 2020 includes Machine, Allorim
William Davis
The 2020 League of Legends World Championship will be broadcasted off-site from around the world. This drew questions regarding who would be working the event, but answers have finally come. A number of talents have announced on social media that they will be taking part in Worlds 2020. Casters and hosts from the LEC, LCS, LCK, and OPL will be participating at Worlds, though no members of the English-language LPL …
League of Legends
All you need to know about the 2020 LoL World Championship pass
William Davis
The 2020 World Championship kicks off on September 25, and League of Legends will celebrate it with a month-long in-game event. The event will start on October 1 with patch 10.20 and will run through November 9. Players have until November 24 to spend the Worlds Tokens they acquire along the way. The 2020 Worlds Pass will be available on October 1, right before the start of the World Championship …
League of Legends
How are western players doing on the Chinese super server?
William Davis
The western teams participating at the 2020 World Championship have been boot camping in Shanghai for around one week and grinding solo queue all the while. But how are the pros doing so far? All the best players from around the world are gathered on the Chinese super server, and big streamers are spectating them to provide content for hungry LoL fans. The games have been bloody and the individual …
CuVee says Riot Games has not paid World Champions skin sales
William Davis
League of Legends
Former Gen.G top laner Lee “CuVee” Seong-jin revealed on stream that the 2017 World Champions are yet to get their cut for the skin sales. CuVee and Samsung Galaxy were all the rage in 2017 when the team took down SK Telecom T1. As part of the prize, the team received an exclusive skin line to commemorate their victory. It’d be the second skin line for Samsung, and this time …
Riot Games reveals new item shop details, updates item icons
William Davis
League of Legends
Another update on the upcoming preseason has recently been revealed, this time centered around the new item shop and some updated item icons. Lead gameplay designer Mark “Scuffy” Yetter has been providing League of Legends fans with many updates the past week about the big upcoming preseason changes. The most recent one involves the new item shop and its icons. The item shop will see a big visual overhaul, but …
Rek’Sai worst jungler in League thanks to patch 10.19 bug
Olivia Richman
League of Legends
League of Legends champion Rek’Sai is basically unplayable right now. After Riot attempted to fix a bug in Patch 10.19, Rek’Sai experienced a game-brekaing glitch that has made her unplayable. The bug fix in Patch 10.19 targeted an issue where Rek’Sai’s ability cooldowns wren’t working as initially intended. Patch 10.19 Highlights!Read the full patch notes ???? https://t.co/cd3mm6DInn pic.twitter.com/PM4NOzzosn — League of Legends (@LeagueOfLegends) September 15, 2020 Rek’Sai has been frustrating …
LPL introduces salary cap, and it might be bad for pro players
Steven Rondina
League of Legends
China’s top League of Legends league is looking to emulate traditional sports leagues, but not necessarily a good way. According to Lan Xiong Sports, the league announced its plans to implement an NBA-style salary cap starting with the 2021 season. This carries serious ramifications for how teams will be built in the LPL and could be a big hit to the finances of players in the region. At the Global …
Riot’s tease gives us a clue about the 2020 Victorious skin
William Davis
League of Legends
The annual Victorious skin was teased through two pictures on the official League of Legends Taiwan Facebook page. By looking at the teasers, this year’s Victorious skin will most likely be for Lucian, even though it has not been officially confirmed yet. The first sneak peek show a chestplate in the golden victorious skin line theme, while the other picture shows an emerald gun. The gun is what has led …
US government probes Riot, Epic Games over Tencent ownership
Steven Rondina
League of Legends
When United States president Donald Trump made moves to shut down WeChat and TikTok from operating in the USA, it led to questions whether it would have killed League of Legends, Fortnite, and a number of other games with financial ties to China. Those concerns were briefly alleviated, but now it appears that the story isn’t yet over. According to a report by Bloomberg, the Committee on Foreign Investment in …
Can FlyQuest’s Santorin match up with junglers at Worlds 2020?
William Davis
League of Legends
The jungle position will be packed at the 2020 World Championship, with world-class junglers attending from every region. While he proved a big part of his team’s success domestically, how will FlyQuest jungler Lucas “Santorin” Larsen do against this sort competition? The Danish jungler will have to face great opponents right from the group stage, with Top Esports Hung “Karsa” Hao-Hsuan and DragonX Hong “Pyosik” Chang-hyeon placed in the same …
Predicting the highest priority champion bans going into Worlds
William Davis
League of Legends
The 2020 World Championship patch is live with adjustments to champions both strong and weak. Some of those champions receiving buffs might end up as high-priority bans at the tournament. It’s not unusual to see a couple of champions make the ban list in almost every game at Worlds. Last year, Pantheon was the most feared champion that no team wanted to face. This made him a permanent ban. Xayah …
Tracking the TCL’s Papara SuperMassive’s journey to Worlds 2020
Nicholas James
League of Legends
Papara SuperMassive has gone through controversy, a rebrand, and a roster rebuild in its 2020 season in the Turkish Championship League leading up to its World Championship qualification. SuperMassive, as the organization was known before rebranding to Papara SuperMassive after signing a sponsorship deal with the Turkish digital wallet company, is no stranger to international events. The organization attended both MSI and the World Championships in 2018 and is looking …
Riot to remove divisional promotion series, high ELO duo queue
William Davis
League of Legends
Ranked queues will see some significant changes in the upcoming preseason, such as the removal of duo queue in high ranks and inter-division promotion games. Huge info here for all of our ranked and matchmaking plans this preseason:-Division promo removal-Rank Informed Matchmaking-Rank Seeding-Duo removal in Master+-Chromas for victorious above goldhttps://t.co/GsdjWwDug2 — Mark Yetter (@MarkYetter) September 17, 2020 In the most recent Riot Games dev post, competitive gameplay manager Cody “Codebear” …
The new 2020 Worlds song, Take Over, has been released
William Davis
League of Legends
Riot Games has just released the 2020 World Championship song Take Over, featuring Jeremy McKinnon, Max Schneider, and Henry Lau. The three artists are established names in the music industry with some big hits to their credit. Jeremy McKinnon is known as the lead vocalist of American rock band A Day to Remember. Max Schneider, better known as MAX, is an American multi-platinum recording artist. The third artist is Henry …
Why do scrim results keep leaking at Worlds 2020?
William Davis
League of Legends
Teams at the 2020 World Championship have started to scrim each other to prepare for the tournament, but several leaked results have been floating around on social media. Worlds scrim results have been all over social media over the past week. Fans, as well as other teams, have been able to see the exact result of some scrims, which are usually kept private between participating teams. Some of the teams …
League of Legends
is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.
It hasn’t always been so though. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.
League of Legends drives success of MOBA genre
League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the increasingly
popular MOBA genre. Multiplayer Online Battle Arenas are a very particular type of game genre that carry out competition between two opposing teams of players on a map. These games test a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.
While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to
Blizzard release WarCraft 3,
and more specifically a modified game mode titled
Defense of the Ancients.
WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a
user-made game mode
which emphasized these heroes by giving each player control over one such character and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.
But while League of Legends wasn’t the first to bring about these concepts, it was certainly
effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.
LoL incorporates esports sustainably
Just as impressive as the long-term success of League of Legends as a game is the continued success of the title’s esports scene. While esports has known multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on
regular regional play
and
sustainability.
Most esports and competitive games at the time used a circuits system, scattering major tournaments for the best teams across the year. Instead, Riot divided the world into separate playing regions. Each region has its own
competitive league
in which the best professional teams play weekly. The best teams in each league are then brought together for an
annual World Championship event
at the end of the competitive year. This allowed for domestic fan followings to develop across such regions as
Korea,
China,
Europe, and
North
and
South America. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.
This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. In response to the success of the World Championship, Riot introduced a second international tournament in 2015, the prestigious
Mid-Season Invitational. In 2025,
First Stand
was added to bring LoL esports to three international events per year. Once again the scene was enhanced and this indirectly expanded the opportunities for
League of Legends esports betting. In the meantime, the regional leagues have spread out to include
more regions and lower levels, solidifying their identity.
The basic formula remains the same, however.
Encourage fan support on a domestic level, and then carry that support and interest over to
the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.
At Win.gg, our coverage of LoL esports spans from the broader competitive updates and their impact on the scene to in-depth high-profile match previews with team analysis, head-to-head analysis,
LoL betting odds
sense-makers and predictions. All of these based on the insights of our experienced esports journalists.