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League of Legends

Rascal Returns from LCK Suspension League of Legends
Rascal Returns from LCK Suspension William Davis Kim “Rascal” Kwang-hee is back with the KINGZONE DragonX roster after a controversial suspension during the Spring Split.   Ahead of the second half of the Summer Split, LCK teams submitted their updated rosters. The Korean Esports Association announced these submissions through social media, and Rascal’s name stood out.   Rascal was suspended in March, when reports surfaced about LCK players making insensitive comments online about the suicide of former …
Doublelift sparks debate over League of Legends’ popularity League of Legends
Doublelift sparks debate over League of Legends’ popularity gabhernandez The League of Legends community has grown increasingly upset with Riot’s perceived handling of balance patches this year. On July 12, Peter “Doublelift” Peng published a video on YouTube called “The Downsides of a Constantly Evolving Game.” In the video, Doublelift discussed the inherent issues in Riot’s active balance philosophy in Season 8, provoking widespread discussion of the topic among fans and pro players alike.   The video discussed how …
Uzi to Take Break from Competition League of Legends
Uzi to Take Break from Competition William Davis Reigning Mid Season Invitational champion Jian “Uzi” Zi-Hao is taking a break from gaming, Royal Never Give Up announced through social media.   The 21-year-old AD carry is taking some time off after 6 years as a professional player to recover from an injury. Uzi has been struggling with excruciating pain in his shoulder and back since 2015. The injury was significant enough that Uzi considered retirement, saying “I have …
RNG crowned MSI Champions League of Legends
RNG crowned MSI Champions gabhernandez Royal Never Give Up marksman Jian “Uzi” Zi-Hao may be the best ADC in competitive League of Legends, and at the Mid Season Invitational Uzi proved his mettle by capturing his biggest trophy to date.   Many expected Uzi and his RNG teammates to lose to KING-ZONE DragonX, a team composed of former SKT members and other formidable Korean stars, but RNG and Uzi were not swayed by the challenge …

League of Legends is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.

But it hasn’t always been so. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.

League of Legends drives success of MOBA genre

League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the popular MOBA genre. MOBA is short for Multiplayer Online Battle Arena, a very particular type of game that emphasizes competition between two opposing teams of players. These games emphasize a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.

While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to Blizzard release WarCraft 3, and more specifically a modified game mode titles Defense of the Ancients.

WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a user-made game mode which emphasized these heroes by giving each player control over one such hero and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.

But while League of Legends wasn’t the first to bring about these concepts, it was certainly effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.

LoL incorporates esports sustainably

Just as impressive as the long-term success of League of Legends as a game is the continued success of the game’s esports scene. While esports has soon multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on regional play and sustainability.

Regional considerations have always been a part of esports and competitive gaming, taking a nod from the Olympic games and its national representations. But Riot took this a step further by formally dividing the world into separate playing regions, and then bringing those regions together for an annual World Championship event at the end of the competitive year.

This allowed for domestic fan followings to develop across such regions as North America, Europe, China, and Korea. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.

This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. There are now multiple international events that take place over the course of the calendar year, most prominently including the addition of the prestigious Mid-Season Invitational. The regional leagues have further coalesced, today separated into just five large regional competitions that encompass different parts of the globe.

The basic formula remains the same, however. Encourage fan support at a local and domestic level, and then carry that support and interest over to the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.