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League of Legends

Michael Jordan Invests in aXiomatic Gaming League of Legends
Michael Jordan Invests in aXiomatic Gaming William Davis One of the biggest names in all of sports is getting in on the esports industry. NBA megastar and hall of fame member Michael Jordan joined other investors as a part of a $26 million series C funding round for aXiomatic Gaming, the parent company behind Team Liquid. This continues a trend of big name athletic figures investing in the emerging esports marketplace. “I’m excited to expand my sports equity …
Drake is now a co-owner of 100 Thieves League of Legends
Drake is now a co-owner of 100 Thieves Steven Rondina 100 Thieves has received a big injection of cash and star power. According to its official website, the esports organization secured Series A funding from the duo of hip-hop star Drake and SB Projects founder Scooter Braun. Braun is the talent manager and entertainment executive behind the likes of Justin Bieber and Carly Rae Jepsen. In addition to the investment, Drake and Braun are now co-owners alongside former Call of Duty …
Faker recieves almost 36% of Korean All-Star Votes League of Legends
Faker recieves almost 36% of Korean All-Star Votes Steven Rondina Lee “Faker” Sang-hyeok may have missed the World Championship for the first time since 2014, but that certainly hasn’t hurt his popularity. The man often regarded as the best League of Legends player in the world currently possesses a whopping 35.4% of the South Korean vote for All-Star 2018. The dramatic percentage of votes was brought to attention on the League of Legends subreddit, showing a photo from Kingzone DragonX …
Cloud9 are the first NA team in Worlds semifinals League of Legends
Cloud9 are the first NA team in Worlds semifinals gabhernandez Cloud9 is going where no North American team has gone before.   Cloud9 defeated Korea’s Afreeca Freecs in a 3-0 quarterfinal series, sending a North American team to the semifinals of Riot’s World Championship for the first time in the event’s history.   Game one of the quarterfinals started with Cloud9 seizing the upper hand with unrelenting pressure. Afreeca Freecs attempted to slow down the game with a focus on …

League of Legends is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.

But it hasn’t always been so. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.

League of Legends drives success of MOBA genre

League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the popular MOBA genre. MOBA is short for Multiplayer Online Battle Arena, a very particular type of game that emphasizes competition between two opposing teams of players. These games emphasize a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.

While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to Blizzard release WarCraft 3, and more specifically a modified game mode titles Defense of the Ancients.

WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a user-made game mode which emphasized these heroes by giving each player control over one such hero and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.

But while League of Legends wasn’t the first to bring about these concepts, it was certainly effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.

LoL incorporates esports sustainably

Just as impressive as the long-term success of League of Legends as a game is the continued success of the game’s esports scene. While esports has soon multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on regional play and sustainability.

Regional considerations have always been a part of esports and competitive gaming, taking a nod from the Olympic games and its national representations. But Riot took this a step further by formally dividing the world into separate playing regions, and then bringing those regions together for an annual World Championship event at the end of the competitive year.

This allowed for domestic fan followings to develop across such regions as North America, Europe, China, and Korea. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.

This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. There are now multiple international events that take place over the course of the calendar year, most prominently including the addition of the prestigious Mid-Season Invitational. The regional leagues have further coalesced, today separated into just five large regional competitions that encompass different parts of the globe.

The basic formula remains the same, however. Encourage fan support at a local and domestic level, and then carry that support and interest over to the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.