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League of Legends

Gen.G Doran at MSI: “There could have been better picks” League of Legends
Gen.G Doran at MSI: “There could have been better picks” Tokoni Uti Gen.G top laner Choi “Doran” Hyeon-joon spoke to the media after the Korean first seed crashed out of MSI 2023 at the hands of Bilibili Gaming.  “I think the biggest issue that we were facing was our communication around team fights,” he said of the loss. The tournament has seen a focus on team fighting compositions, with JD Gaming and now Bilibili Gaming showing to be the strongest in this …
Aux talks T1 upset, new format, and the meta at MSI 2023 League of Legends
Aux talks T1 upset, new format, and the meta at MSI 2023 Tokoni Uti Following JD Gaming’s MSI 2023 upper bracket final win over T1, we spoke to former LPL and current LCK caster Dan “Aux” Harrison. We asked for his thoughts on the series, tournament meta, double-elimination, and working with Huni. WIN.gg: What are your immediate thoughts on the JDG vs T1 series? Absolute banger. I feel like it delivered, and the fact that there’s potential for a rematch – I think the …
MISSING and Oner open up on the 2023 MSI experience League of Legends
MISSING and Oner open up on the 2023 MSI experience Tokoni Uti JDG’s Lou “MISSING” Yun-Feng and T1’s Mun “Oner” Hyeon-jun spoke to the media after the former won out in their hotly anticipated MSI 2023 upper bracket matchup. JD Gaming took the series in a 3-2 battle that had little to split the sides on paper beforehand and even less to separate them on the day. The LPL winners now qualify for the tournament’s grand final, while T1 will drop to …
T1 falls to loser’s bracket in MSI 2023 League of Legends
T1 falls to loser’s bracket in MSI 2023 William Davis T1 stumbled in the semifinal match against JD Gaming and is now relegated to the loser’s bracket at MSI 2023. Things are heating up at MSI 2023. The top four, consisting of eastern teams only, saw its first massive clash in the semifinals, with T1 facing tournament favorite JDG. While many expected JDG to be the winner, T1 put up a good fight and took the series to game five. …

League of Legends is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.

But it hasn’t always been so. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.

League of Legends drives success of MOBA genre

League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the popular MOBA genre. MOBA is short for Multiplayer Online Battle Arena, a very particular type of game that emphasizes competition between two opposing teams of players. These games emphasize a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.

While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to Blizzard release WarCraft 3, and more specifically a modified game mode titles Defense of the Ancients.

WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a user-made game mode which emphasized these heroes by giving each player control over one such hero and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.

But while League of Legends wasn’t the first to bring about these concepts, it was certainly effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.

LoL incorporates esports sustainably

Just as impressive as the long-term success of League of Legends as a game is the continued success of the game’s esports scene. While esports has soon multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on regional play and sustainability.

Regional considerations have always been a part of esports and competitive gaming, taking a nod from the Olympic games and its national representations. But Riot took this a step further by formally dividing the world into separate playing regions, and then bringing those regions together for an annual World Championship event at the end of the competitive year.

This allowed for domestic fan followings to develop across such regions as North America, Europe, China, and Korea. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.

This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. There are now multiple international events that take place over the course of the calendar year, most prominently including the addition of the prestigious Mid-Season Invitational. The regional leagues have further coalesced, today separated into just five large regional competitions that encompass different parts of the globe.

The basic formula remains the same, however. Encourage fan support at a local and domestic level, and then carry that support and interest over to the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.