League of Legends
League of Legends
Pro View comes to League of Legends, offers new ways to watch games
Nina Forneloza
With the start of the League of Legends 2019 Summer Split, fans will be able to purchase a new streaming service from Riot Games. Pro View will be available for a one-time payment of $14.99 in either USD or Euros. Users will then be able to access the new Pro View streaming function throughout the split, all the way to the beginning of the World Championship. The initial release will …
League of Legends
Infinite Esports reportedly owes $20 million prior to Immortals sale
Olivia Richman
It was reported earlier this month that Immortals Gaming Club will most likely acquire Infinite Esports, the parent company of OpTic Gaming. This was in response to Texas Esports looking to sell its stake of Infinite Esports for at least $150 million in January. Since then, Immortals has been in a bidding war with Chris Chaney and Hector “Hecz” Rodriguz. While this could possibly provide a way for Immortals to …
League of Legends
Rogue promotes 17-year-old Inspired to LEC roster for summer split
Fariha Bhatti
Rogue is currently overhauling its LEC roster for the upcoming summer split, and the latest addition is 17-year-old jungler Kacper “Inspired” Słoma. Inspired previously played for Ultraliga team Rogue Esports Club, which is the developmental academy-styled team in the Rogue organizational heirarchy. Inspired has impressed in his performance with the team, and with Rouge having such a poor start to its time in the LEC, he has been promoted to …
League of Legends
TSM to use both Akaadian and Grig during the 2019 LCS Summer Split
Fariha Bhatti
Team SoloMid has announced that for the 2019 LCS Summer Split both Jonathan “Grig” Armao and Matthew “Akaadian” Higginbotham will play on the starting roster, splitting time as the team’s primary jungler. At the start of the 2019 season, TSM expected Grig to be the starting jungler for the team with Akaadian playing on the academy team. However, Grig developed a pain in his wrist that got progressively worse, eventually …
League of Legends
Team Liquid owner compares value of esports team with major sports
Nina Forneloza
The owner of two prominent NBA and NHL teams has made clear that his esports organization is now more valuable than one of his major sports properties once was. Ted Leonsis is the owner of Team Liquid, the Washington Wizards NBA franchise, and the NHL’s Washington Capitals franchise. Leonsis has recently announced that the Team Liquid esports organization, which covers multiple titles including League of Legends, Counter-Strike: Global Offensive, Dota …
News
G2 Perkz on Rift Rivals: I could not care any less about Rift Rivals
Fariha Bhatti
During a recent live stream, G2 Esports bot laner Luka “Perkz” Perković shared his opinions on the upcoming Rift Rivals tournament he is set to compete in, and it’s fair to say that he’s not excited about it. “Honestly, I could not care any less about Rift Rivals,” Perkz said. “I don’t really think the tournament has [a] place in such stacked season already. I think Riot should remove Rift …
League of Legends
Mobile League of Legends reportedly in the works from Riot, Tencent
Fariha Bhatti
Riot Games and its parent company Tencent Holdings Ltd are working on a mobile version of League of Legends according to a report from Reuters. The report states that while the mobile version of LoL has been in the works for over a year, it still isn’t close to completion and is not expected to launch in 2019. This has supposedly been a long time coming, with Riot reportedly rejecting …
League of Legends
PraY returns from retirement, rejoins KT Rolster in the LCK
Jared Wynne
After a retirement period of just over a month, Kim “PraY” Jong-in has announced that he is set to join KT Rolster and return to the LCK. PraY is set to rejoin teammates Song “Smeb” Kyung-ho, Go “Score” Dong-bin, Gwak “Bdd” Bo-seong and No “SnowFlower” Hoi-jong in a move that could see current starting AD Carry Jeon “Zenit” Tae-gwon benched to make way for the veteran player. It is reasonable …
Popular LOL skin developer announces departure from Riot Games
Olivia Richman
League of Legends
League of Legends skin producer Janelle, known as Riot Stellari, has announced that she’s parting ways with Riot Games. Known for her work on the K/DA, Battle Academia, and Coven skins, Riot Stellari will be missed by the League of Legends community and coworkers alike. She announced on Twitter that June 7 will be her last day at Riot, exactly six years from when she first started started with the …
State Farm Insurance to continue with Riot Games as sponsor
William Davis
League of Legends
According to multiple reports, insurance company State Farm has re-signed an expanded sponsorship deal with Riot Games, one that will take the partnership international. The deal will now also extend through 2021. The renewed partnership will expand the events that State Farm will be present at, including the LCS, the 2019 League of Legends World Championships, and the League of Legends College Championships. State Farm began its partnership with Riot …
G2 vs Liquid at MSI has big implications for 2019 World Championship
Nina Forneloza
League of Legends
G2 Esports faced and defeated Team Liquid, led by tournament MVP Rasmus “Caps” Winther, to win the 2019 League of Legends Mid-Season Invitational. In doing so they became the first Western team to win the event since its inception in 2015. The event was stacked with international talent, and the NA vs EU final was made all the more impressive by the route each team took through the semifinals. Team …
FlyQuest announces the new Women’s Flightwear clothing line
Olivia Richman
League of Legends
Women’s esport apparel has been a bit lackluster to date, but FlyQuest is looking to change that. Announced earlier today, the FlyQuest Women’s Flightwear line offers a sports bra, leggings, crop hoodie, lounge shorts, a baseball tee, and a crop top for female fans. These unique clothing items were designed by women who work at FlyQuest, led by COO Tricia Sugita. The shapes and colors are new to the esports …
Riot Games expanding into collegiate esports after NCAA bows out
Steven Rondina
League of Legends
The NCAA isn’t interested in collegiate esports at this time and other companies are stepping in to fill that void. One such company is Riot Games. According to SBJ Daily, the publisher is making its own push into the field by creating a standalone governing body for collegiate League of Legends. Whether this is viable in the long term remains up for debate. The move comes after the NCAA Board …
G2 Esports triumph in surprise MSI 2019 final over Team Liquid
William Davis
League of Legends
G2 Esports is the 2019 Mid-Season Invitational champion. G2 took the crown after a dominant victory over Team Liquid from the LCS. This is the first major international title for Europe since 2011, when Fnatic won the World Championship prior to the introduction of Asian teams. The final showdown between North America and Europe ended after three fast-paced games. In game one, G2 proved that even the smallest advantage can …
G2 Esports scrape by SK Telecom T1 in epic set to make MSI final
William Davis
League of Legends
G2 Esports is on a roll at the Mid-Season Invitational, as the European squad took down SK Telecom T1 and is moving forward to the final. For the first time in competitive League of Legends, North America and Europe will be disputing the MSI trophy in the final. G2 made it possible with a victory over LCK representative SKT. The series that went to five games was a League of …
Riot Games employee gives hot take on assassins and burst damage
William Davis
League of Legends
Riot Games’ August Browning has given an opinion on champion balance that’s sure to leave some League of Legends players scratching their heads. August gave an opinion on “one-shot” champions, claiming that part of the impressive longevity of League of Legends was due to the fact that it did support many different styles of play.This included the extremely powerful assassin class. “Rengar (and champs like him) instantly one-shotting you is …
Former SKT players go global: Untara to Fenerbahçe, others to XTEN
William Davis
League of Legends
Former SK Telecom T1 jungler Park “Blossom” Beom-chan and substitute mid laner Kim “Sky” Ha-neul have joined Latin American esports organization XTEN Esports. Heading into the LLA closing season, XTEN is getting reinforcements from two former SKT players. Blossom joins after a short hiatus from the game, finishing out his contract with SK Telecom T1 in November and remaining teamless since then. Sky left SKT back in 2017 when he …
Team Liquid defeats Invictus Gaming in massive upset at MSI
William Davis
League of Legends
Team Liquid has achieved what seemed impossible, as the LCS champion took down reigning world champion Invictus Gaming and is advancing to the Mid-Season Invitational final. It’s a great day to be a TL fan, as the three-time LCS champion asserted its dominance over IG in a series of four games. The general consensus was that TL could get perhaps one game but that IG would take the entire series. …
Riot seeks to rescue Yuumi, buffs new champion in early update
Olivia Richman
League of Legends
Yuumi’s winrate was 29.71 percent at one point yesterday. That is the lowest winrate of any new champion one day after its release. Despite an initially exciting release, Yuumi is now in the spotlight for more than just her adorable looks and backstory. Riot Games’ principal game designer Stephen “Mortdog” Mortimer even responded to a tweet that informed them that Yuumi was “a little underpowered,” despite being really cute. League …
Immortals reportedly close to acquiring OpTic Gaming parent company
Steven Rondina
League of Legends
Immortals is close to absorbing the parent company of OpTic Gaming. According to Esports Insider, Immortals Gaming Club is “very likely” to succeed in its bids to buy out Infinite Esports & Entertainment. If successful, the acquisition would allow Immortals to return to the LCS and would arguably cement the organization as the largest in all of esports. In January, reports began circulating that OpTic’s parent company was seeking a …
League of Legends
is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.
It hasn’t always been so though. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.
League of Legends drives success of MOBA genre
League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the increasingly
popular MOBA genre. Multiplayer Online Battle Arenas are a very particular type of game genre that carry out competition between two opposing teams of players on a map. These games test a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.
While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to
Blizzard release WarCraft 3,
and more specifically a modified game mode titled
Defense of the Ancients.
WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a
user-made game mode
which emphasized these heroes by giving each player control over one such character and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.
But while League of Legends wasn’t the first to bring about these concepts, it was certainly
effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.
LoL incorporates esports sustainably
Just as impressive as the long-term success of League of Legends as a game is the continued success of the title’s esports scene. While esports has known multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on
regular regional play
and
sustainability.
Most esports and competitive games at the time used a circuits system, scattering major tournaments for the best teams across the year. Instead, Riot divided the world into separate playing regions. Each region has its own
competitive league
in which the best professional teams play weekly. The best teams in each league are then brought together for an
annual World Championship event
at the end of the competitive year. This allowed for domestic fan followings to develop across such regions as
Korea,
China,
Europe, and
North
and
South America. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.
This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. In response to the success of the World Championship, Riot introduced a second international tournament in 2015, the prestigious
Mid-Season Invitational. In 2025,
First Stand
was added to bring LoL esports to three international events per year. Once again the scene was enhanced and this indirectly expanded the opportunities for
League of Legends esports betting. In the meantime, the regional leagues have spread out to include
more regions and lower levels, solidifying their identity.
The basic formula remains the same, however.
Encourage fan support on a domestic level, and then carry that support and interest over to
the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.
At Win.gg, our coverage of LoL esports spans from the broader competitive updates and their impact on the scene to in-depth high-profile match previews with team analysis, head-to-head analysis,
LoL betting odds
sense-makers and predictions. All of these based on the insights of our experienced esports journalists.