League of Legends
League of Legends
Chiefs signed under ICON Esports, works towards Oceanic growth
Jared Wynne
The Chiefs are hitting the big time. The Oceanic esports scene is recognized as being among the fastest-growing and most dedicated in the world. Within that scene, Chiefs is considered a household name. The Chiefs Esports Club, competing up until now under “Chiefs,” was founded in 2014 and has since been a staple across nearly every esport title in Australia. Their teams are four times Oceanic Pro League Champions in …
News
Cloud9 gets crushed by G2 Esports to start Rift Rivals 2019
William Davis
G2 Esports started Rift Rivals 2019 with a win. The Mid-Season Invitational champions continue to dominate the international stage, kicking off the event with a convincing victory over Cloud9. The win kicked off what was a strong day one for the LEC side. Prior to the event, the G2 players hinted that they would utilize unorthodox picks and strategies. They delivered on their promise and showed the flexibility of the …
League of Legends
Kold and Patrik talk lane swaps, win over TSM, the rise of the LEC
Olivia Richman
European League of Legends teams have come to Los Angeles to prove that they’re the region to beat. The first day of Rift Rivals: NA vs EU was quite one-sided by the time Origen easily defeated Team SoloMid. But Origen didn’t want to win doing the same old thing. They took Rift Rivals as an opportunity to try out some brand new strategies, and they seemed to pay off immediately. …
League of Legends
Team Liquid team up with Marvel, reveal exclusive Avengers jerseys
Olivia Richman
Team Liquid has just announced a brand new strategic partnership with Marvel Entertainment. The partnership was revealed at Rift Rivals: NA vs EU today. Team Liquid’s League of Legends team walked on the stage with custom designed Captain America competitive jerseys. While the one-of-a-kind jerseys were an immediate showstopper, that’s not all the partnership has in store. Over the next few months, Team Liquid will partner with Marvel to drop …
Rap Rivals has NA and EU face off before Rift Rivals tournament
Olivia Richman
League of Legends
Although Rift Rivals doesn’t start until tomorrow, NA and EU are already duking it out in the form of an old school rap battle. The two regions were represented by hard hitting commentators who had some flow to dish out, along with some epic burns. For those of you still recovering from H1ghsky1’s Turner “Tfue” Tenney diss (click at your own risk), this may be just the medicine you need …
Riot Games partners with Nielsen to provide advanced sponsorship data
Fariha Bhatti
League of Legends
Consumer insights platform Nielsen has announced a new partnership with developer Riot Games that will see the company track sponsorship valuations and return on investment across multiple League of Legends competitions. Nielsen will be measuring brand exposure for sponsors across both the LCS and LEC throughout 2019 and 2020, as well as at international events such as the annual World Championship, the Mid-Season Invitational, and the All-Star event. Select Asian …
Top ranked player Revenge declares intent to go pro in the LCS
Fariha Bhatti
League of Legends
Moe “Revenge” Kaddoura is one of the best League of Legends players in North America, and now he is looking to take his skills to the LCS stage for the first time. Revenge is currently ranked 26th on the North American ranked ladder, a higher rank than those held by most of the current LCS players. He is also undoubtedly one of the most mechanically skilled players in the region, …
Teamfight Tactics is live in North America and Europe on June 26
Steven Rondina
League of Legends
The staggered launch of Teamfight Tactics has hit North American shores. Riot Games’ take on the rapidly growing Auto Chess genre is now available for fans in North America, Oceania, and Japan. The game will also soon hit Europe and Russia. Though the game has now launched and is available for players to try out, a number of restrictions have been made in order to prevent server issues. Riot put …
Iranian LoL players blocked amidst international tensions
gabhernandez
League of Legends
Due to political and economic sanctions placed by the current administration in the United States, Iranian League of Legends players are having their IP addresses blocked from the game, making it nearly impossible to play on nearby servers. In the past month, the nation of Iran has increased its production of nuclear fuel. This increase in production has been done in defiance of a nuclear deal signed in 2015. The …
Svenskeren, Licorice carry Cloud9 over CLG as LCS summer continues
William Davis
League of Legends
Cloud9 is back in the win column. After suffering an upset loss at the hands of 100 Thieves, C9 bounced back and took down Counter Logic Gaming. The clash between these giants was exciting and full of action. CLG jungler Raymond “Wiggily” Griffin locked in his signature Trundle and immediately made his presence felt, pressuring lanes and keeping Cloud9 uncomfortable. Full of confidence, CLG decided to play more aggressive but …
Dignitas opens new training and media facility as LCS return looms
William Davis
League of Legends
Dignitas has a new home. The organization celebrated the grand opening of its new content and media facility, a 3,000-square-foot space in Newark, New Jersey. This new training ground is located near the New Jersey Devils’ home, the Prudential Center. The team and arena are both owned by Dignitas parent company Harris Blitzer Sports and Entertainment. The Dignitas gaming and media facility features a 500-square foot content studio sponsored by …
Team Liquid break up 6-way tie in LCS with win over Golden Guardians
William Davis
League of Legends
The six-way tie at the top of the LCS is over but the summer split remains competitive. After week three wrapped up with six teams owning a 4-2 record, things got back to normal in week four as top squads were forced to face off. One of the key matchups was the showdown between Team Liquid and the Golden Guardians. Though many were expecting a tight, competitive game, it was …
Team Liquid partners with HUYA to bring player livestreams to China
Olivia Richman
League of Legends
Team Liquid began searching for a Chinese streaming partner two years ago, and they’ve finally partnered with game streaming platform HUYA. Through this exclusive partnership, Team Liquid will have its players’ Twitch streams also available on the HUYA platform, using Restream.io, a back-end system that allows players to restream onto different platforms. This includes their League of Legends, Counter-Strike: Global Offensive, Apex Legends, PlayerUnknown Battlegrounds, and Hearthstone players. This most …
SKT benches LoL legend Faker during series against Griffin
Olivia Richman
League of Legends
It’s looking like SK Telecom T1 might miss out on another trip to the World Championship. The organization is currently in ninth place in the LCK Summer Split after losing to Griffin, a team they swept in the grand finals of the LCK 2019 Spring Playoffs. The team’s decline is surprising on its own but even more shocking is that Lee “Faker” Sang-hyeok, the League of Legends god himself, was benched halfway …
SK Telecom T1 blanked by Griffin, slip to 9th place in LCK
William Davis
League of Legends
SK Telecom T1’s slide continues. The storied organization suffered from a tough week three in the LCK 2019 Summer Split, taking a pair of losses from Griffin. The losses add to the ongoing collapse of the team since winning the LCK 2019 Spring Playoffs. The day started with a surprise appearance on stage from SKT coach Kim “kkOma” Jeong-gyun, who was present during the picks and bans for the first …
Nightblue3 suspended from League of Legends for making bogus reports
Olivia Richman
League of Legends
“JUST GOT A 2 WEEK VACATION” Popular League of Legends streamer Nightblue3 was suspended from his game of choice for 14 days after attemping to have another player banned. The 2018 All-Star participant received major backlash from the League of Legends community after he reported a teammate using the handle Nubrac to a private Riot Discord server for members of the League Partner Program. In a shocking twist, Nightblue3 was …
League of Legends
is among the most popular widely-played video games in the world. It has been a consistent trendsetter in the gaming industry, whether as a model for other free-to-play titles looking to monetize their players or as a guiding light for how professional esports can be both successful and sustainable.
It hasn’t always been so though. League of Legends was released in 2009 as an uncertain new project, a game with large aspirations but little proven. In the years since, it has developed into the dominant title that it is today, and one of the biggest games on the planet.
League of Legends drives success of MOBA genre
League of Legends stands out in part because it may arguably be the very first original game released to truly fit into what we now understand to be the increasingly
popular MOBA genre. Multiplayer Online Battle Arenas are a very particular type of game genre that carry out competition between two opposing teams of players on a map. These games test a mix of competition, tactics, and quick reactions, a potent combination that has proven equal parts popular and durable over the years.
While League of Legends was certainly among the first full releases to focus on the genre and its new ideas, it wasn’t actually the origin point for any of it. That distinction belongs to
Blizzard release WarCraft 3,
and more specifically a modified game mode titled
Defense of the Ancients.
WarCraft 3 was a real-time strategy game that featured prominent hero units who could gain in power as they accrued experience points to level up their abilities, and gold to purchase powerful items. Defense of the Ancients was a
user-made game mode
which emphasized these heroes by giving each player control over one such character and teaming them up against an opposing squad of players. It was a dynamite success, inspiring myriad clones and, eventually, an entire genre of games.
But while League of Legends wasn’t the first to bring about these concepts, it was certainly
effective in executing on them. Early developers at publisher Riot Games had a clear idea of what they wanted to accomplish with the creation of League of Legends, and it would be hard to argue against their success given the runaway popularity achieved by their iteration on the MOBA formula.
LoL incorporates esports sustainably
Just as impressive as the long-term success of League of Legends as a game is the continued success of the title’s esports scene. While esports has known multiple peaks and valleys over the years, Riot Games has consistently managed to maintain the prominence of LoL esports. This has been accomplished through an emphasis on
regular regional play
and
sustainability.
Most esports and competitive games at the time used a circuits system, scattering major tournaments for the best teams across the year. Instead, Riot divided the world into separate playing regions. Each region has its own
competitive league
in which the best professional teams play weekly. The best teams in each league are then brought together for an
annual World Championship event
at the end of the competitive year. This allowed for domestic fan followings to develop across such regions as
Korea,
China,
Europe, and
North
and
South America. Fans would closely follow the teams in their region, and from that familiarity would feel invested in cheering them on when they clashed with teams from other regions at the game’s biggest international event.
This basic blueprint has continued to prove successful for Riot Games over the years, though it has expanded and been modified with time. In response to the success of the World Championship, Riot introduced a second international tournament in 2015, the prestigious
Mid-Season Invitational. In 2025,
First Stand
was added to bring LoL esports to three international events per year. Once again the scene was enhanced and this indirectly expanded the opportunities for
League of Legends esports betting. In the meantime, the regional leagues have spread out to include
more regions and lower levels, solidifying their identity.
The basic formula remains the same, however.
Encourage fan support on a domestic level, and then carry that support and interest over to
the global stage. It’s a formula that continues to power League of Legends esports, and looks set to enable it for many years yet to come.
At Win.gg, our coverage of LoL esports spans from the broader competitive updates and their impact on the scene to in-depth high-profile match previews with team analysis, head-to-head analysis,
LoL betting odds
sense-makers and predictions. All of these based on the insights of our experienced esports journalists.