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Win.gg Kick Kick introduces drops with new Rust partnership, how to get them

Kick introduces drops with new Rust partnership, how to get them

M Alzamora
M Alzamora Published 03/11/2025

For viewers looking to get more out of their Kick experience, it’s time to get ready for the addition of drops.

Kick has a number of features that make it highly regarded by viewers and streamers alike. From its significant revenue sharing structure to the greater freedoms afforded on it than on comparative platforms, Kick is building a reputation as a prominent streaming site. Now, in partnership with Facepunch Studios and its famed game Rust, viewers can look forward to receiving fresh rewards on the platform.

The first Kick drops event is set to starts on November 13 and runs through November 23. Here’s everything needed to know about the new Kick drops system, both in partnership with Rush and moving forward.

How to get Kick drops

Users can get Kick drops by simply watching associated streams and streamers after linking their account as needed. 

Viewers first need to link together their Kick and Rust accounts. If they do not already currently own Rust, they can still get the drops for it so long as they have the game within 180 days of the event and the drops being awarded by Kick. They then need to watch participating streams and streamers for a certain amount of time. For some rewards, any drops enabled Rust Kick stream will count toward rewards. As of now, general rewards include:

A Kick-themed hazmat suit skin is one of the many rewards from Kick drops.

A Kick-themed hazmat suit skin is one of the many rewards from Kick drops. Image credit: Kick and Facepunch Studios.

Other rewards, likely exclusive to specific streamer accounts yet to be announced, remain hidden as of this writing. Fans can expect to see more new and exclusive skins and cosmetic items that they can use in Rust. Viewers can check their progress through the Kick Drops Inventory page. If Kick and Rust accounts are synced correctly, then the associated drop rewards should appear in the game within 10 minutes of claiming them on Kick.

Notably, viewers will only receive drops for one active channel watched at a time. This means users can’t stack together time spent streaming different videos on different devices to get to the rewards more quickly.

Kick announces partnership with Facepunch Studios at Dreamhack Atlanta

At Dreamhack Atlanta 2025, Kick used its platform to reveal a new collaboration with Facepunch Studios for its first drops rewards program. 

Streamer xQc dressed up in a Kick-themed hazmat suit on the Kick stage to help announce the new drops system. While streaming rival Twitch has had drop rewards for years, this announcement marked the first major game to partner directly with Kick for drops of in-game goods.

Developed by Facepunch Studios, Rust is one of the most popular survival games on Steam. Players need to try and survive island wildlife, inhabitants, and nature itself. Facepunch regularly updates the game with new maps and new factions, contributing to its continued relevance.

While the debut at DreamHack was already exciting for Kick viewers, there’s more yet to come. For those not interested in Rust, this collaboration also heralds other future rewards to be had.

“Drops marks a pivotal step in bridging gameplay and livestreaming on Kick—fueling a more interactive, rewarding, and connected experience for creators, brands, and audiences,” Kick head of operations Ryan Webb said. “This Rust drop is just the beginning.”

Viewers and streamers on Kick alike should keep their eyes on the screen to get their exclusive Kick x Rust drop rewards. With only 10 days to watch and earn, there’s a crunch to get all of the items and rewards both revealed and hidden.

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Featured image credit: Kick and Facepunch Studios

M Alzamora M Alzamora
About M Alzamora

There are few things that writer M Alzamora loves more in life than Pokemon. And there are even fewer things that she loves more than her favorite Pokemon, Eevee. But M’s appreciation for gaming isn’t just limited to Nintendo’s famous pocket monsters. She’s interested in every type of game across every genre of gaming, and she has the credentials to prove it. M’s work has also been seen on Working Classicists and gaming sites.

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